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Jon Compton of One Small Step and the MCS Group tells a gripping story of the trials and tribulations of being a small wargame publisher. We also muse about the popularity of modern wargames. Plus, our regular panel discusses gaming taboos: What behavior elicits gasps of horror from fellow hobbyists?
Direct link to the episode…
At the start of this year, I had made a decision not to buy anymore games, except for those on pre-order. Apart from few exceptions (ahem), I have stuck to this pretty well, and I have even cancelled some pre-orders!
Over the past few months, I have come to realise that this was indeed a good decision on my part, as I feel I reached a point where there are very very few games which I want to add to my collection, and that I have reached CRITICAL MASS with my game buying.…Continue
Posted by Roger Morley on September 16, 2014 at 2:30pm
Hi Jim, yes it is alive, I just haven't found anyone interested in playtesting this.
The game is NOT PZL/PZB/AIW although it originated as such. I have made a new game based on some of the concepts and feel of the game, but the game is designed around being an internet/network hosted game with a completely different set of combat rules and mechanics, taking advantage of FOW and theoretics of combat.
The latest version is 0.29.8 which can be downloaded at…Continue
Two reports on the recent Connections UK interdisciplinary wargaming conference are now available on PAXsims:Continue
Posted by Rex Brynen on September 5, 2014 at 3:12am
Mike Nagel talks about his Flying Colors series of Age of Sail wargames, his new "captaincy" game covering the same era, Sun of York, and what drew him to design a game about the battle of Attu. Plus, Tom lunges headfirst into the subject of what is a wargame. Actually, he talks about when the question is worth asking, and when it isn't.
Direct link to the…
Posted by Kingdaddy on August 25, 2014 at 9:30pm
Greg Smith, the designer of The Hunters and the upcoming Silent Victory, talks about his games, solitaire wargames in general, his work on computer wargames at HPS Simulations, and why boardgame design can be more challenging than computer wargame design. Plus, Tom gives advice to wargamers visiting Paris, and he proves beyond a doubt that he cannot do impressions.Continue
Posted by Kingdaddy on August 18, 2014 at 9:46am