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I've Been Diced! episode 68: Randy Lein (Legion Wargames) and Roger Miller (Revolution Games)

Not just one guest, but two! Roger Miller of Revolution Games and Randy Lein of Legion Wargames take time away from Consimworld Expo to talk about life as wargame publishers, muse about the state of the hobby, give us some previews into upcoming games, and give sage advice to anyone interested in submitting a new design to a company like theirs. Plus, I'm not done talking about space empire games, particularly since there are more stories they could be telling than just another cardboard…

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Posted by Kingdaddy on July 2, 2015 at 9:50pm — 6 Comments

I've Been Diced! episode 67: Mark Herman

Mark Herman stops by to talk about his new grand strategic WWII game, Churchill, plus oh so many other games he has designed over the years. During our whirlwind tour of Mark's career as a wargame designer, we make brief stops at SPI and Victory Games, and even get a peek into professional Pentagon wargaming. And if you're wondering what comes next after Churchill...Well, it's more than just Empire Of The Sun, 2nd edition (though that's pretty interesting, too). Plus, be sure to listen…

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Posted by Kingdaddy on June 25, 2015 at 11:08pm

Empires in Arms (Playtest)

The Napoleonic wars for Empires in Arms by Avalon Hill is a great simulation. I have/want to play test the original map with an additional america map. Of course I/we will be at the consimworld in AZ and are looking for more players to join us. If you are interested, let me know. Looking forward to seeing you there.
-Adams

Posted by Charles Adams on May 21, 2015 at 10:21am

I've Been Diced! episode 66: Combat systems

Our panel discusses combat systems in games — many of which we like, and a few that we don't like. Air battles that are genuinely exciting, deck-building games that lead to interesting results, the genius of Dune's commitment mechanic, a defense of hex-and-CRT wargames — all these topics, and many more, in the course of our discussion. Plus, a recently-published game off the beaten path that takes traditional wargame mechanics in an interesting direction.…



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Posted by Kingdaddy on April 23, 2015 at 11:41am

Line of Departure Issue 76 Released

The newest issue of Line of Departure has been released, and most customers should have their copies by now.  The lead review is of Ogre: Designer's Edition (Steve Jackson Games), with analysis of Frederick the Great (Avalon Hill) and the French and Indian War Battle Collection (Two Buck Games, along with two new scenarios for MBT (Avalon Hill).  Finally, the magazine…

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Posted by Jim Werbaneth on April 22, 2015 at 8:30pm

GAMES FOR SALE

I HAVE GAMES FOR SALE OR TRADE

I AM LOOKING FOR 'RAID ON ST. NAZAIRE'…

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Posted by John P. Caccioppoli on April 3, 2015 at 6:20pm

AFTERSHOCKing the Canadian Disaster and Humanitarian Response Training Program

AFTERSHOCK is an educational game that examines interagency coordination in a humanitarian crisis, designed for university and professional audiences. We recently ran several games for the Canadian Disaster and Humanitarian Response Training Program--you'll find the results here.…

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Posted by Rex Brynen on April 2, 2015 at 9:01pm — 1 Comment

Avalon Hill game group Atlanta

I have not played in long time. Children never took to them. Now have time to play any time, any place in Atlanta Metro.

Posted by J R Turner on March 15, 2015 at 2:52pm

Rommel at Gazala News

I have some big news; my World War II desert game Rommel at Gazala is now available in a professional edition from Lock 'n Load Publishing.  This is really the culmination of twenty-five years of game history, as it was originally designed for professional publication in Command magazine, but for various reasons, that came to naught.  Now, LnL is issuing it in a really good-looking and more functional version, featuring larger counters and a much larger map.

Look for this…

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Posted by Jim Werbaneth on March 14, 2015 at 4:58pm

EURO FRONT II

I have been thinking about investing in EURO FRONT II from columbia games.  I am afraid it  will end up as one of those monster games on my shelf that I never get to play.  I figure I don't have to set the WHOLE thing up.  I could just play the smaller scenarios.  Does anybody have this.  How does it play in sections?

Posted by Dom on March 11, 2015 at 6:14pm — 3 Comments

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