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Officially, this was conferred last month, but the diploma only arrived today.  My course concentration was World War II, but with an elective each on command and leadership in the Civil War, and on the American Revolution.  Interestingly, the latter was taught mainly from the British…


Posted by Jim Werbaneth on September 26, 2016 at 6:30pm — 8 Comments

Connections UK 2016

I'm just back from a very productive and enjoyable time at the Connections UK 2016 professional wargaming conference at King's College London. You'll find my trip report here: …


Posted by Rex Brynen on September 11, 2016 at 3:44pm

Review of Old School Tactical

When I think of “old school” wargames, I conjure up fond memories of playing Panzer Leader on a tiny table in a friend’s home when we were in junior high school. At the time this experience was entirely new to me, and the idea of moving beyond the toys in our Guns of Navarone playsets to an “adult” game of WWII warfare with hexes and units felt almost taboo, and therefore irresistible. Bleeding through the combat on the map board was a realism that couldn’t be denied. It was if the…


Posted by Scott Bogen on August 1, 2016 at 3:28pm — 1 Comment

OCS Basic combat example

The link above leads to a post I made about OCS combat

This post is to demonstrate the very BASICS of OCS combat. OCS is the Operational Combat Series by Multi Man publishing.

You can find more about it here:…


Posted by Hudson on July 10, 2016 at 10:49am — 1 Comment

New Redux maps posted


I recently discovered that Wix was not allowing me to post the best versions of my redux maps, so I converted them to PDF and reposted. What's available now are much higher resolution and should print much better.

Additionally, I'm working on tiled versions of the maps where each is broken into two segments and printable on just about any printer using legal sized paper (to avoid unnecessary shrinkage). Coming soon!

Available here:…


Posted by Mike Nagel on July 9, 2016 at 12:02pm

Tactical GameX Rules Updated!


I've recently updated the rules to both the Redux and Classic version of the rules. The change involves limits to spotting ranges. Essentially, units may only spot out to four hexes unless a type of Scout, Recon, or CP. These types automatically spot at up to four hexes and roll to spot at ranges 5 to 8 hexes.

You can pick up the updates here:…


Posted by Mike Nagel on July 6, 2016 at 10:25am


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