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I've Been Diced! episode 66: Combat systems

Our panel discusses combat systems in games — many of which we like, and a few that we don't like. Air battles that are genuinely exciting, deck-building games that lead to interesting results, the genius of Dune's commitment mechanic, a defense of hex-and-CRT wargames — all these topics, and many more, in the course of our discussion. Plus, a recently-published game off the beaten path that takes traditional wargame mechanics in an interesting direction.…



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Posted by Kingdaddy on April 23, 2015 at 11:41am

Line of Departure Issue 76 Released

The newest issue of Line of Departure has been released, and most customers should have their copies by now.  The lead review is of Ogre: Designer's Edition (Steve Jackson Games), with analysis of Frederick the Great (Avalon Hill) and the French and Indian War Battle Collection (Two Buck Games, along with two new scenarios for MBT (Avalon Hill).  Finally, the magazine…

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Posted by Jim Werbaneth on April 22, 2015 at 8:30pm

GAMES FOR SALE

I HAVE GAMES FOR SALE OR TRADE

I AM LOOKING FOR 'RAID ON ST. NAZAIRE'…

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Posted by John P. Caccioppoli on April 3, 2015 at 6:20pm

AFTERSHOCKing the Canadian Disaster and Humanitarian Response Training Program

AFTERSHOCK is an educational game that examines interagency coordination in a humanitarian crisis, designed for university and professional audiences. We recently ran several games for the Canadian Disaster and Humanitarian Response Training Program--you'll find the results here.…

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Posted by Rex Brynen on April 2, 2015 at 9:01pm — 1 Comment

Avalon Hill game group Atlanta

I have not played in long time. Children never took to them. Now have time to play any time, any place in Atlanta Metro.

Posted by J R Turner on March 15, 2015 at 2:52pm

Rommel at Gazala News

I have some big news; my World War II desert game Rommel at Gazala is now available in a professional edition from Lock 'n Load Publishing.  This is really the culmination of twenty-five years of game history, as it was originally designed for professional publication in Command magazine, but for various reasons, that came to naught.  Now, LnL is issuing it in a really good-looking and more functional version, featuring larger counters and a much larger map.

Look for this…

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Posted by Jim Werbaneth on March 14, 2015 at 4:58pm

EURO FRONT II

I have been thinking about investing in EURO FRONT II from columbia games.  I am afraid it  will end up as one of those monster games on my shelf that I never get to play.  I figure I don't have to set the WHOLE thing up.  I could just play the smaller scenarios.  Does anybody have this.  How does it play in sections?

Posted by Dom on March 11, 2015 at 6:14pm — 3 Comments

  okay...it's been rough, the usual problems with the legs, a whole bunch of trouble with my eyes, and the arthritis has now entered my hands. large counters are now my friends.

  okay...it's been rough, the usual problems with the legs, a whole bunch of trouble with my eyes, and the arthritis has now entered my hands.

large counters are now my friends.

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Posted by Daniel Red Cloud Brown on March 7, 2015 at 3:36am — 1 Comment

I've Been Diced! episode 65: Andy Loakes, designer of Toulon 1793

Andy Loakes, designer of Toulon 1793, takes us behind the scenes of his first published wargame. Why hasn't someone done a game on this topic before? Andy and Tom ponder that issue, along with other questions about Napoleonic history and wargaming. Plus, this episode's Game Off The Beaten Path is a little wargame on a major event in military history, previously thought to be ungameable. (c) 2015 Tom Grant…



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Posted by Kingdaddy on March 2, 2015 at 7:28pm

Revisiting the “ISIS Crisis”

Recently a group of us assembled at the University of Ottawa to matrix-game the current conflict regarding the self-styled “Islamic State” in Iraq and Syria. For practical reasons and to limit the number of players/teams, the game largely focused on Iraq. The purpose, as with an …

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Posted by Rex Brynen on March 1, 2015 at 11:10am — 21 Comments

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