Started Liberty Roads yesterday - had time to push through the first two turns mostly following the example of play. Now that I have a toe-hold on the continent, it's time to see how much of the rules I can remember when we sit down to play again.
I think I want to make up some sequence of play charts of my own so I know what to do when without having to dive back into the rulebook every thirty seconds. (Some games "click" with me - this is not one of them. A little help in the form of a homemade reminder chart will go a looooong way to getting my head out of the rulebook and into the game.)
As a long time onlooker for We the People since I missed the game when it was first released, I hope WW can heal my deep wound. I once thought American Independence War was a subject not of my interest. But the game system is ground-breaking to CDG system and becomes one of the long time favourite of many wargamers. That changed my perception about the game as to why I have to have a copy myself.
I missed it too but I was able to trade last year for a good copy of WTP! I think WW will be a good game and fill the void that has existed for some time. CDG's are one of my favorite mechanics for games. It makes things unpredictable and keeps it lively! The American War for Independence is a good wargaming subject because many things vary in the war! Terrain is one of them and the quality of American units increases as the war continues!
I know, but it's not as detailed as what I want. And creating the cheatsheet also served to help solidify both the sequence and the rules in my brain as a side bonus.
A little CCE/M and prepping for the French in HIS. Have not played this 6 player before, I have a feeling I can get squeezed by the H'burgs and the Brits and it is also easy to p.o. the Pope. If that is threatened, I plan on taking one of them down with me big time and throw the game to the Protestants or the Ottomans.
France is the one where gameplay can vary from one to another and is the most interesting to play as she is being less constricted in the historical limit and actions dictated by the rules.
0900 opens with another CSA initiative and again a March chit is chosen. Good timing with Davis facing troopers ready to open up on him. Davis' brigade rolls change to attack though weak as they are morale-wise that probably is a poor choice. Pettig…
Matt - Been in playtesting for a few weeks now. We have about 20 people testing it, plus a gaming class at Brown University in Minnesota.
Once we get into final phase, I will add you to the list, so you can get a sneak peak and have some fun at the…
As you play and note some discrepencies or you see something that needs clarification let me know.
The Japanese attack tables may be changed as the RR results seem to be cropping up a bit often. But it does have a lot to do with chit draw for value…
Great pics, thanks Lisa!
I loved that place, you can spend days in there, was able to visit it years ago while stationed in Germany, .
It was during a week long vacation in Paris paid for by Uncle Sam. :-)
A group from my unit was detailed to marc…