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Played: "Wide Blue Yonder" by GMT Games. A campaign game where the Ami's lost. This was OK but prefer the fighter Dogfights.
Played: "Conquistador" by AH. Had 3 players but the French were knocked out of the game for 4 terrible events that put him on the sideline just watching the English and Spanish players play. This was midway in the game. It was called at this point. Too many attrition checks, and the special events are about 90%+ bad news. The other players had similar happenings but spread out over the several turns played. Not all in a row. If lucky, you can win, if not, disaster.
"Gettysburg" in the latest C3I Mag. A unusual system but quick to play once you assimilate the do's and don't's. The Confederates won by a point. They have too, anything else is a win by the Americans. Just OK.