Lee, I had a GREAT weekend, enjoyed it immensely! There were 50-60 guys there playing a wide range of games, a few playtests and our usual CC demos. Got to put a few new faces to names I know and get re-acquainted with friends I only get to see at these events.
The only downer the whole 4 days was one bad (really, really bad!!) meal at a new local restaurant. First time I have ever walked away and left well more than half a meal sitting on the table. Chadwik was similarly unimpressed with the food.
Dan Holte had his "Battle for Normandy" out, as well as another design he is working on (I think called "Supreme Commander"), Lyman Leong was working on an WWII East Front game, "PQ-17" was being demoed, and Dana Lombardy dropped by with a tank game.
And Chad and I both got to sit in on a few games we had not played before: Steve Carey was nice enough to teach us both "World at War: Eisenbach Gap", Chad played "Pandemic" and we both played the new "Blackbeard".
Tom, CWB series will get you hooked. Seriously. If you like STAB, just wait until you play the Seven Days' Campaign using that system...to say nothing of THUNDER AT THE CROSSROADS, NO BETTER PLACE TO DIE, or BARREN VICTORY.
Ran through scenario #1 of WaW: Eisenbach Gap tonight. At the end of Turn 7, I had control of all but one victory objective hex, was in the city and poised to pounce on the poor Yankee MI13 with two T-72s and a reduced HQ. Would have won, but the two turn end markers came up back-to-back at the beginning of Turn 8. Well, poop!
My tactics pretty well sucked during the game as I was concentrating too hard to remembering everything and not just playing the game. Now that I have a handle on (about half of) what I need to remember dice-wise, movement-wise, etc. the next game should roll a little smoother.