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Hitlers War is an excellent game for wargame players that like to finish a game in 1 or 2 sessions. I never could get into its competitors -- two much effort for what you get out of them. HW's elements of gaminess and abstraction were (to me) acceptable tradeoffs for the incredible breadth of detail and flexibility built into the system. And some gamey aspects can be tamed by using variants that are easy to find... and these will add some more historical elements if you want that. The bonus appeal is research/production that can take history along different tangents.
We magnetized it and played on the motorcoach on our 1991 Millennium of Mayhem tour led by James F Dunnigan... along with other old-stand-bys that could actually be finished (Battle for Germany, Nappy at Wloo, Bulge).
Unlike SPI's increibly boring WWII, it is not really a move your counters through the hexes wargame and admittedly it has an fluorescent map (so get the Metagaming version map which is more muted) so it will turn off some people. But you'll be missing a lot of play/replay... like we missed until we bit the bullet and played Victory in the Pacific (which gives you another idea of the level of abstraction we enjoyed). Really it's better than VITP. And better than A House Divided which is another lots'o'fun per effort-expended game but AHD can get rather long.
Yeah, I was going to say it seems just a little too long for an evening.
Some of the gameyness though (Germany needing to launch a bombing
campaign on England so that they can research fighters more easily for example)
feel a little weird to me. The naval rules never seem sufficient either (although they're
the most complicated part). Still, the big encirclement campaigns on the East
Front are fun, even if they can devolve into silliness.
All in all though, I'd say the HW design is cool enough that it should
be a part of every gamer's collection.
Doesn't the Avalon Hill game Hitler's War meet the criteria? I believe it is at army level with a fairly low complexity.
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