How to convert step-losses in one game to unit strength/fatigue/morale in a tactical game?

The situation:

I'm interested in using a battalion-level operational wargame (J. Balkoski's St. Lo., West End Games, 1986) to manage a campaign and then play out the critical/interesting battles as scenarios in a tactical game (the upcoming Combat Mission:Battle for Normandy, from Battlefront).

 

The question:

What would be the best way to convert and export-import combat results back and forth from battles to the operational game?

 

In St. Lo., combat results in step-loss reductions. Most units have only 2 steps before they get eliminated. Morale and fatigue are modeled separately and don't pose a problem.

 

In CM:BN, the tactical battles will result in specific strength losses (numbers of men, vehicles, etc.).

 

Since step losses represent more of an amalgam (casualties and lost cohesion = lower combat effectiveness), it wouldn't be accurate to just say every lost step = 30% strength casualties. So, what formula might work better in a situation like this?

 

Ideas?

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