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If you pre ordered and have your CC info up to date you probably already received your game. Online sales in early January.
The game will handle the three operations centered on the mainland of Italy, Avalanche, the main invasion a few miles south of Naples, Slapstick, the capture of the large port and Italian naval base, and Baytown, the effort on the "toe" the boot by the British and Canadian divisions of 8th Army.
The Italian surrender of most of its combat units and all of its navy coincides with the Sept. 9th invasion date but pits the German mobile divisions against the efforts of General Mark Clark's 5th Army to establish a beachhead and drive north. Units are Regimental/B
Battalion scale and it uses an updated fog of war system called the Variable Combat Series.
This allows for a lack of complete knowledge on the exact dispositions, strength and makeup of the enemy and even the units under your own command.
Each game will be unlike the last due to a random strength chit held by the main parent units of the force.
Split scale and transit tracks keep large distances under control on two 22 X 24 inch map sheets and bring together the three operations to present a classic offensive as well as a difficult defense and counterattack.
This is done on a unique 6 level terrain map to show the monumental effect that the Italian mountains had on operations.
Three alternate history scenarios, one 4 turn invasion scenario and an 18 turn historical campaign game explore how it was done and what could have been done at the start of the road back to Berlin on the European continent.
There is already a Vassal module created by Greg Blanchett and it works very well with some added fog of war features to help game play feel more like tabletop. It will become available when the official launch is announced.
Ok Yesterday I received a set of Standard and a set of Exclusive rules for Salerno in typeset, PDF form with colored cover and sample units and I think fairly close to what will be in the box set.
I also received a Vassal module to enhance testing and, lets face it, a ton of utility at the touch of a couple of buttons.
Nick Richardson has come through and added some extras that I was sending him as of a few days back. This means his whole holiday was spent in shining and polishing the game to take the next steps.
So far, there are two Vassal volunteers to take on the task of breaking the game in as many ways as possible so when it gets to you it will be a game simulation and not a huge headache to get rolling with,
I am getting excited as to what the next news will be.
Pre-ordering this title will give it the push it needs to launch the 1st game in the series. If it goes well, Kharkov will be next by Greg Blanchett
I had a great 5 days at CSWE11 in Tempe Arizona, showing VCS Salerno to the group of 250 or so gamers, designers and industry supporters.
I showed up with a newly updated color, laminated map and prepub counters, sign and freshly minted Standard and Exclusive rulesets.
Added to this was the updated charts, combined on a cardstock for handy reference, updated support point/victory point summary sheet on the back of the updated Variable Reinforcement chart.
A day with Andy Loakes kicked us off and then three days introducing the system to Cory Wells, my friend for the last 25 years and singer for the band Three Dog Night, forged ahead to play a complete game inbetween the event fun, eating and extras.