War Gaming Video Chat: Design for Cause vs. Design for Effect

The topic has been discussed many times before but the terms have not always been clearly defined. What do they mean to you? Does the distinction matter to you when deciding your favorite war games?

We have our favorite games and we usually want to believe our favorite games are at least decent representations of reality. What are some good examples of games that use either design for cause or design for effect? Do you have a strong preference for one or the other and why?

Join a video chat and discuss these and related questions this Saturday, September 5th, between 7 and 9 p.m. (Eastern Standard Time) at the following link: https://appear.in/BigBoard

Or just tune in and listen; all are welcome....

Note: We have moved so all you BigBoard followers, join in!

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