Morale in war games: failing morale checks adds excitement (and frustration) and a sense of realism - but what is morale really and how can it effectively be designed into tabletop war games? 

Armies breaking, retreating, and routing have been a fixture in military history and the stuff of legend, in some cases. What is morale in a real-world sense? How have war games attempted to depict morale? Where did morale in war games come from (the earliest examples)? What games have modeled morale especially well? How should morale be modeled at the different levels of war (from ASL to Axis Empires)? 

Join a video chat and discuss these and related questions this Saturday, August 15th, between 7 and 9 p.m. (Eastern Standard Time) at the following link:https://appear.in/war-gaming-chat

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