As Charlie Wilson said about Afghanistan, "“These things happened. They were glorious and they changed the world … and then we fucked up the end game”
Wargame designer's and players are always anxious to play the kinetic bits of any conflict. But what about the end game? As we have seen so recently in Iraq, we're still not so hot at end games. Should this be a subject for wargames to tackle? MCS Group is about to release Battle for Baghdad (hopefully late this summer or early fall) which deals exclusively with the political aspects of the occupation of Baghdad. What other games have tried to tackle this problem?