Avalanche Press -- PanzerGrenadier System

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Avalanche Press -- PanzerGrenadier System

This group is dedicated to discussion of the PanzerGrenadier system and its games, published by Avalanche Press. When first released few expected to see this system expand so quickly, returning tactical gaming to the platoon level.

Website: http://www.avalanchepress.com/miva/merchant.mvc?Screen=CTGY&Category_Code=panzer
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Latest Activity: Mar 9

Discussion Forum

PanzerGrenadier Headquarters Website 4 Replies

Started by Eric Walters. Last reply by Roger Morley Mar 15, 2012.

Flame unit rules in PG

Started by Laszlo Mathe Jan 23, 2010.

LoS Thread on CSW

Started by Fred Schwarz Nov 8, 2008.

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Comment by Russel on May 6, 2008 at 5:09pm
Confession - I have yet to actually play any of the PG games; but I have several + supplements already. Have been thinking of starting with White Eagles, since both sides were learning at the time and I will be too. I really liked VG's Panzer Command many moons ago, but it did not make the cut when I moved 10 years ago. As a teenager, I played Panzerblitz constantly. I think my interest in PG may stem from a certain nostalgia for a period when I could immerse myself completely into a game for several hours. My reasons for even being interested in playing a tactical game are different now. Rather than pitting one weapon against another, I'm more interested in learning about why one side or the other fared well/badly. For example, reading about how the German panzer divisions outfought French or Russian armoured units even though the Germans had inferior tanks. So PG looks like an interesting way to answer those questions because the superiorities of any given side aren't simply in the form of higher attack/defense factors. (As was the case with Panzerblitz.)

It's such a shame that AP continues to suppress the creation of online gaming aids. I'm at least 200 miles away from the nearest face-to-face encounter.

So, any suggestions on where I could best begin? Perhaps with scenario #8 (Molodoi Tud River Blues) from Red Warriors, with its nine maps?
Comment by Eric Walters on May 5, 2008 at 11:16am
What I like about PG is that the system "feels" right to me on a number of levels. Attrition is not all that high in many of the scenarios (of course, much depends on the differences in armor--bigger quality differences account for much more armor losses for the disadvantaged side). The game is all about suppression and movement, which marries well to my military experience at the tactical level. I like how leadership and command is handled--leader quality varies each time you play the scenario as you get different leaders every time. I like that a lot! Initiative rolls and the interactive sequence of play makes each playing very tense and the feeling of unpredictability is high. You have to make simple and very flexible plans; again, this accords well with my experience. The trick is figuring out how much force is needed to accomplish the tactical tasks you want. That isn't easy to determine in many cases. Terrain depictions are pretty realistic in the Russian Front and Africa games--usually one feature dominates the field at this scale. But best of all, the system is basically fairly simple to learn and play, although the scenarios are often anything but simplistic. I'm gratified by attempts to include historical terrain such as we see in BEYOND NORMANDY and the Guadalcanal module--and I hope to see more of that!
Comment by Mark Kalina on May 3, 2008 at 12:05am
I've been playing PG since the first edition of PG published around 2000. I have most of the modules. I find the East Front most interesting as well as Road to Berlin. Everything else, while good, doesn't quite compare, to me at least, to these two games. I've played at least a 100 scenarios in total for the series. The best ones are the medium to large scenarios that utilize fog of war. Chaos reigns supreme and the system really shines with the combined arms these size scenarios employ.
Comment by Eric Walters on May 1, 2008 at 4:45pm
Why has PANZERGRENADIER taken off so well? The system is in its third edition rules set and boasts a wide variety of games with literally hundreds of scenarios to choose from. But the major selling point of the game is that, especially when it first came out, the other tactical ground games were of the ASL and ATS genre, which was relatively complicated. For anything easier, you had to go back to games long out of print. From this situation, the system catapulted into popularity and remains a major staple of tactical ground wargaming, even though it is sometimes denigrated by the "squad-level" gaming crowd. For those longing for the days of PANZERBLITZ/PANZERLEADER, West End's TANK LEADER, GDW's ASSAULT series, or the many SPI games done at this scale, the waiting was over.
 

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