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Not only are the third year games going through the art and final proofing processes, but Year Four are in progress too. As I mentioned before, Paul Rohrbaugh's The Vicksburg Campaign finished development, and was submitted. I liked the system so much that I'm adapting it to my own The Battle of Sadowa. The scale has to be changed from one hex for every three miles to one hex for about every ten. Also, instead of four turns per month, I'm looking at ten, and units will be corps instead of divisions. Finally, I'm making the combat results table a little bloodier, to reflect changes in weapons, and the Austrian propensity for aggressive, massed columns of infantry trying to fight Prussian firepower. But the mechanics will be very, very similar.
For the really curious, I'm attaching a copy of the prototype map. There might be some minor changes, such as adding victory points for cities and fortresses, and of course the art will be more professional when it's published. But this should give you an idea of what the game will look like.