Started by Eric Walters. Last reply by Eric Walters Mar 22.
Started by Eric Walters. Last reply by Russ Gifford Mar 18.
Started by Eric Walters. Last reply by Roger Morley Mar 4.
Comment
Comment by Robert Bruce Peddie on July 9, 2012 at 6:46am Heavy into Ney vs Wellington at the moment. Any one played this one much?
Comment by Peter on June 29, 2012 at 9:38am As an ASL newbie, I approve of that decision! ;)
Comment by Russ Gifford on June 28, 2012 at 10:42pm I'm simply happy to get a chance to play StarSoldier again. I expect Rob will embarass me badly, but just playing will be fun.
It has been interesting to see the scenarios in this one - Redmond et. al. created something more than the standard SPI scenarios by making them scalable, in today's verbage.
I _think_ the game aid is helpful - it has certainly allowed me to solitaire this game with no problem. I seriously need to change some things, but in reality, it works as is, with a little forebarence. As I said, I am looking at compiling it into a Windows app, but I really need to get the ASL training videos out!
Comment by Peter on June 28, 2012 at 10:12pm Thanks for that Russ. Now I really want to hunt down a copy!
Comment by Rob Johnson on June 28, 2012 at 9:41pm It's literally been since '79 that I had an enthusiastic opponent for StarSoldier; it's my kind of ASL and arguably my favorite SPI game. Russ had devoted serious talent and effort to get this game rolling- I only hope I prove a worthy foe!
I want to play the L'Chal Dah- their Home planet orbiting Sigma Draconis only has a 240-day year....love those change of seasons. And no 8-month Winters, either. My kind of world!
Comment by Russ Gifford on June 28, 2012 at 8:59pm Peter - technically, it is a linked game in a shared universe. However, there is a link game than can be used to pull the games together. Still, think about it - a 'big' game in StarSoldier is 15 troops. A typical action in StarForce has at least ... hundreds of thousands of troops.
So the lin game gives the players a tractical series of scenarios based on the tactical points received from the original StarForce confrontation.....
And the play of the lined game allows for a strategic thinking to come to the fore, as well!
Comment by Kev on June 28, 2012 at 8:42pm @ Linclon Graves - Great memories I see.
The Star soldiers games look novel. I missed them in S&T/SPI glory days. We were deep in LotR and WWII!
Gideon...I keep looking at the S&T play off and trying to summon the courage to go thru the print, cut and play process....I promise to try soon!
Comment by Peter on June 28, 2012 at 8:00pm Russ - does it directly integrate with StarForce, or is it a standalone game in the same universe?
Comment by Russ Gifford on June 28, 2012 at 7:35pm I have played two or three sessions of StarSoldiers over the last few weeks. It had been more than 30 years since the last time I'd played it. (Wow! That'll blow your mind if you think about it!)
The experience has been good. The wide open spaces of StarSoldier had a much different feel from Sniper! and I was shocced how different the HIGH movement value made this game feel. Then add in the EXTREMELY open terrain and the game plays far differently than I remembered.
But it has been a lot of excitement.
I've been trying to develop sound tactical methods - I don;t know that i have found them. In my first game, no won scratched anyone else except by accident. In game two I proved you can KILL people in this game - but doing so can provoke your opponent to do the same!!!
Comment by Russ Gifford on June 27, 2012 at 8:18pm
Bixel posted a blog post
Eric Walters left a comment for Cory Rueb
Bob left a comment for Tony Clifton
Eric Walters posted an event
Patrick Tremoureux commented on Patrick Tremoureux's photo
Rick McKown replied to Tony's discussion Canadian Army Variant Project in the group Fields of Fire© 2013 Created by John Kranz.
You need to be a member of All things SPI to add comments!