I'm on the USN team in a variant of the Wake Island Relief scenario. This multi-player game is being umpired excellently by Jim Stear. It's now December 23rd, about a week into the scenario. Not sure how much I can relate here, since enemy spies may pick up classified info. (And of course my teammates shouldn't know what I know/don't know either.
Much like the umpired Jutland scenario I participated in last year, this one captures the fog of war so well, it borders on sureal. Umpire Jim is very good about letting operational intelligence filter in at odd hours of each turn. And the details (when there are any) are compelling enough to get your full attention, and vague enough to leave you wondering how to respond. This on top of Jim's tendency to fiddle with scenario force levels and availability enough that you don't really know what you're facing. For all I know, most of the IJN is busy blockading Singapore and we can saunter in, accomplish our mission, and saunter out. Something tells me it's not going to be that way, however.
Truth be told, this is my first time actually playing an SWWAS game, and I'm having a very good time. (Hopefully, I can say the same by the end of the scenario.)