Alternative scenario instruction for Alsace 45 Nordwind
As many have noticed there are german divisions that took part in the historical offensive that are missing from the OOB in the scenario (but the units are in the countermix). 10th SS FB, 21 Pz and 25 Pzgren for example. I found the following alternative scenario instructions on the french site "Strategikon" and they include the missing units.
12.3 OPERATION NORDWIND
The Ardennes offensive to the North stretched the American seventh Army’s front. Areas previously held by Third Army Troops had to be covered when that army went north to attack the German penetration’s southern flank. With the Ardennes operation stalled, Hitler looked for an opportunity to strike a powerful blow against the Allies and came up with the Alsace region of France where German analysts believed the Americans were especially weak.
12.31 Special Rules
• The scenario begins with the 1 January turn and ends at the conclusion of either the 21 January turn or the 27 January turn (German player’s choice)
• To represent the surprise factor, the German player may return any Allied impulse chit to the cup once during the first turn. When this occurs, another chit is drawn and play continues.
• The German player does not roll for a halt to operations (7.3) on the first three turns
• The Germans gathered massive amounts of relatively immobile artillery for the offensive. The German player receives two combat odds shifts as a headquarters bonus rather than one on the 1 January turn for up to three headquarters, on the 2 January turn for up to two headquarters, on the 3 January turn for one headquarter.
• The German may replace one step each of the following turns: 2, 5,8,11,15,19,23,27 January. The Allied player may replace one step each turn beginning with the 2 January turn. The Allied player may replace a two steps unit previously destroyed by placing it on the map at reduced strenght.
• The Allied begins with five supply points and the German Player with seven.
• Units belonging to the SHAEF Reserve may not move until released. Beginning on the 2 January turn, the Allied player rolls one die for anyone (and only one – Allied player’s choice) division of the SHAEF reserve at the beginning of each turn. The division is released on a result of 6 or more. Add one to the result if at least six Allied steps have been lost. A division is automatically released if a German unit enters a hex within 5 hexes of the division.
• The Eisenhower’s attitude marker begins in the “R” box. The Allied player rolls for the Eisenhower’s attitude and for the French government action (rule 6.6) beginning with the 2 January turn.
• The weather Condition on the 31 December turn was Cloudy and the Ground Condition was Snow. Add one to the die roll when the players determine the weather at the start of each turn.
12.32 Allied Setup
XV Corps:
Units must suffer two step losses before play (Allied player’s choice)
In or south of, and within 3 hexes of, hexes 1103,1204,1303,1404,1504,1505,1606, and 1705:
XV (H), 71/44(I), 114/44(I), 324/44(I), 397/100(I), 398/100(I), 399/100(I), 253/Harris(I), 255/Harris(I), 749(T).
Hex 1107: CCL/2(M), CCV/2(M), CCD/2(M)
VI Corps:
Units must suffer two step losses before play (Allied player’s choice)
In or south of, and within 3 hexes of, hexes 1806,1905,2006,2105,2205,2304,2404,2503,
2604,2605,2705,2806,2906,3007,3107,3207: VI (H), 157/45(I), 179/45(I), 180/45(I), 313/79(I), 314/79(I), 315/79(I), 101(T), 191(T), 781(T), 94(R), 117(R), 540(E).
Adjacent to the Rhine river between hexes 3108 and 2419: 222/Linden(I), 232/Linden(I), 242/Linden(I), 274/Herren(I), 275/Herren(I), 276/Herren(I),
SHAEF Reserve:
Hex 1113: 141/36(I), 142/36(I), 143/36(I),
Hex 1115: CCA/14(M), CCB/14(M), CCR/14(M)
Hex 1711: CCA/12(M), CCB/12(M), CCR/12(M)
12.33 Allied reinforcements
5 January
Any Allied controlled hex of Strasbourg (all units are French) : II(H), 4T/3Alg(I)
Any Allied controlled hex on the western side of the map. One unit must be reduced one step: 409/103(I), 410/103(I), 411/103(I)
7 January
Any Allied controlled hex of Strasbourg (all units are French): 3A/3Alg(I), 7A/3Alg(I)
Conditional US reinforcements (8 January or 20 January)
Enter along the south edge of the map, west of the Rhine River, any Turn after the German 2nd Mountain Division and/or 11th Panzer Division is in play. One unit must be reduced one step: 7/3(I), 15/3(I), 30/3(I)
12.34 German Setup
XIIISS Corps:
In or up to 2 hexes north of hexes 1102,1202,1302,1403,and 1503:
XIIISS(H), 17/17SS(T), 37/17SS(M), 38/17SS(M), 97/36(I), 118/36(I), 165/36(I), 12/6SS(Mtn), 653(T)
XC Corps:
In or up to 2 hexes north of hexes 1604,1605,1704, and 1805:
XC(H), 1125/559(I), 1126/559(I), 1127/559(I), 457/257(I), 466/257(I), 477/257(I)
LXXXIX Corps:
In or up to 2 hexes north of hexes 1904,2005,2104,2204,2303,2403,2502,2603,2703,2704,2805,2905,3006, and 3106:
LXXXIX(H), 951/361(I), 952/361(I), 953/361(I), 456/256(I), 476/256(I), 481/256(I), 935/245(I), 936/245(I), 937/245(I), Raessler(I)
XIVSS Corps:
Within 2 hexes east of the Rhine River: XIVSS(H), 1119/553(I), 1120/553(I), 405(I), WkV(MG), WkV(MG), (+ optionelle: 600SS(P) )
12.35 German reinforcements
Conditional German reinforcements (2 January to 6 January)
XXXIX PanzerCorps:
Enter play along the north edge this turn if any hexes numbered ##09 is German occupied at the start of the turn; otherwise, these units enter automatically on the 7 January turn: XXXIX(H), 100/21(T), 125/21(I), 192/21(I), 5/25(T), 35/25(I), 119/25(I)
2 January
Roll one die for each unit. On a result of 4 or more, the units enter play along the north edge this turn. Roll at the beginning of each turn until all units have entered play:
11/6SS(Mtn), 506/6SS(M)
4 January
Roll one die for each unit. On a result of 6, the units enter play along the north edge this turn. On any other result the units never enter play:
106(T), 150(T)(reduced)
5 January
Enter play along the north edge this turn.: 59/19(I), 73/19(I), 74/19(I)
7 January
XXXIX PanzerCorps:
Enter play along the north edge this turn.: XXXIX(H), 100/21(T), 125/21(I), 192/21(I), 5/25(T), 35/25(I), 119/25(I)
Roll one die. On a result of 6, the units enter play along the north edge this turn. On any other result, the entry will be tested again on 19 january:
15/11(T), 110/11(M), 111/11(M). One unit must be reduced one step.
10 January
Enter play along the north edge this turn.: 19/7(P), 20/7(P), 21/7(P)
Roll one die for each unit. On a result of 4 or more, the units enter play along the north edge this turn. Roll at the beginning of each turn until all units have entered play: 384 (T), 667 (T)
13 January
Enter play along the north or east edge this turn.: 10/10SS(T), 21/10SS(M), 22/10SS(M)
16 January
Enter play along the north edge this turn.: 103/47(I), 104/47(I), 115/47(I)
19 January
Roll one die. On a result of 5, the units enter play along the north edge this turn. On any other result the units never enter play:
136/2(Mtn), 137/2(Mtn)
Roll one die only if these units are not in play. On a result of 6, the units enter play along the north edge this turn. On any other result, the units never enter play:
15/11(T), 110/11(M), 111/11(M)
12.36 Victory
The German player wins if, at the end of the 21 or 27 January turn (German Player’s choice), he controls one or more hex of Strasbourg OR any six town hexes numbered ##11 or higher.
The Allied player wins if, at the end of play, the German player controls no town hexes numbered ##11 or higher.
You need to be a member of Avalanche press´s operational level wargames to add comments!