B-26: The Marauder Strikes!

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B-26: The Marauder Strikes!

The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japanrecognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. In some ways it can be quicker to play a mission, but at the same time it can seem to be "dice-ee-er" than its companions. B-26 is, with its advanced and optional guidelines, deep, detailed and complex, but still as easy to play as B-17 or B-29 with its basic system which is similar to the mechanics in B-17 or B-29.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

You can also find the A-20 Havoc and the A-26 Invader as add-on modules and B-25 is on the way. If you would like to fly low-level missions you can find rules for those missions in the Low-Level add-on. The latest add-on is set in the PTO. You fly the A-26 from Okinawa!

It is being play-tested. If you would like to become a play-tester, please let me know. Honor and Glory: Danger and Excitement: Flak and Fighters - Two positions open!

Website: http://www.themarauderstrikes.magnuskimura.se/
Location: Sweden
Members: 14
Latest Activity: Sep 18

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Comment by Magnus Kimura on August 25, 2018 at 9:00am

B-25C/D Damage Tables?

Done!

Play-Test?

B-25C/D will be ready for test flying Sunday Aug. 26.

They will be used in the MTO but I have to go over that expansion before testing it, so fly the B-25C/D using the Core Game rules and campaigns.

Comment by Magnus Kimura on May 24, 2018 at 3:20am

Comment by Magnus Kimura on May 16, 2018 at 5:57pm

Comment by Magnus Kimura on May 6, 2018 at 5:36pm

There is a new video "Set up for a Mission" on Boardgame Geek and also on the main B-26 forum. 

B-26 HQ/ Magnus.

Comment by Magnus Kimura on September 3, 2017 at 4:14am

Good point, Ken! I did not think about that. More charts on the board will clutter it, perhaps already too many charts. My thought behind the charts on the board is that you can keep the booklet aside as long as possible, when the first necessary tables are right there in front of you, avoiding all that flipping through the pages.

Comment by Ken Legg on September 2, 2017 at 10:46pm

Magnus, I think it redundant to put so many charts on the combat board. That's what the charts booklet and rules are for. Just place these tables in the booklet. You'll have to print them anyway, so the booklet is in no way compromised. Keep the Combat Board as clean as possible.

Comment by Magnus Kimura on September 2, 2017 at 4:47pm

Two More Tables on the Combat Board?

I think that the Combat Table is good with the Flight Manual Sections you have on the left, the Crew Placement Board on the right and the selection of tables you can find on it. However, there are two tables have wanted to put on it. It is MT-1a and MT-2, but there's no room!


I think it would be a good idea to have MT-1a and MT-2 on the Combat Board also, but putting them there would mean either making the combat area smaller, removing the Crew Placement Board, removing two other tables, or adding more space on the right side. I don't think I like any of these ideas... 

The Combat Board is your HUD. A lot of necessary information should be on it so you don't have to look in the Tables and Charts Booklet that often. If the two MT-Tables are on it you won't have to check in it until you have a result from MT-1a or if fighters appear on MT-2. Maybe also CT-1a, Position of Fighter and CT-1b, Altitude should be on it too...

If the two latter tables are on the board too, you will need to check the Tables and Charts for type only and then again after you know how many hits your ship has taken.

On the earliest versions of the Combat Board I also had flak tables on it, but adding them will be too much.

And do you remember the Quick Reference Booklet? I kind of liked it. You had necessary tables in it, basically what you find on the Combat Board today, but also the tables I'd like to add on it. You also had "Going Around" & "One Engine" in it too. I removed it because the Core Game would be way too large with that one added. I noticed that it would be better to put the information on the table instead, in front of your eyes.

Comment by Magnus Kimura on August 19, 2017 at 6:19am

Here is a Sequence of Play, created by Ken Legg, one of the B-26 test-pilots, somewhat modified by me.

Sequence of Play

I. Mission Planning (Before Take-off)

     a. Determine Target by using Gazetteer for 8th AF or 9th AF

     b. Determine Weather at Take-Off, Landing and over the Target (Table MP-1b)

     c. Determine Altitude (Table MP-2) & Initial Point (Table MP-3)

     d. Determine Expected Flak (Table MP-4)

     e. Determine Enemy Air Force Resistance (Table MP-5) & Fighter Cover and Strength (Table MP-6)

     f. Determine Formation Position (Table MP-7)

II. Take-off (Zone 0)

     a. Take-off (Table TOA-1a)

     b. Assemble and Join Formation (Table TOA-2a)

III. Zone 1 (Out only)

     a. Formation Events (Table Z1-1)

     b. Rendezvous with Fighter Cover (Table Z-2)

     c. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)

IV. Zones 2 to Target Zone

     a. Formation Events (Table MT-1a)

     b. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)

V. Target Zone

     a. When entering Target Zone: Weather Conditions (Table TZ-1)

     b. Perform IV.a & b

     c. Flak (Table TZ-2 then Table TZ-3a)

     d. Initial Point (Table TZ-1). If unidentified: V.e (see Aim Point Mod on TZ-1) or VI. Go Around.

     e. Bomb Run (Table TZ-4a or TZ-4b then Table TZ-5a)

     f. New Turn: Turn plane around facing Zone 0. IV.a then V.c and IV.b

VI. Go Around for a Second Bomb Run

     a. New Turn: Formation Events (IV.a, Table MT-1a)

     b. Flak (Table TZ-2 with Break Off Mod then Table TZ-3a)

     c. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)

     d. New Turn: V.b to f.

VII. Landing (Zone 0)

     a. Formation Events (Table MT-1a. ATTN: Note c & e)

     b. Alternate Landing Ground? New Turn then VII.a

     c. Landing on Land (Table LT-1a) or Landing in Water (Table LW-1)

     d. Mission is over

Comment by Magnus Kimura on August 12, 2017 at 4:18am

B-26: The Marauder Strikes! has now 400 pre-orders!

Thank you very much for all that support. I did not expect this and couldn't even imagine that it would reach 400. I am very happy. Thank you.

Comment by Magnus Kimura on July 2, 2017 at 5:55am

I'd like to see Random Events which will create a challenge for you and events which force you to make decisions. In B-26 there are situations where you will have to make a decision, but I'd like to see even more of that. I have ideas, but putting them in the Core Game will make it too large.

 

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