B-26: The Marauder Strikes!

Information

B-26: The Marauder Strikes!

The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japanrecognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. In some ways it can be quicker to play a mission, but at the same time it can seem to be "dice-ee-er" than its companions. B-26 is, with its advanced and optional guidelines, deep, detailed and complex, but still as easy to play as B-17 or B-29 with its basic system which is similar to the mechanics in B-17 or B-29.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

You can also find the A-20 Havoc and the A-26 Invader as add-on modules and B-25 is on the way. If you would like to fly low-level missions you can find rules for those missions in the Low-Level add-on. The latest add-on is set in the PTO. You fly the A-26 from Okinawa!

It is being play-tested. If you would like to become a play-tester, please let me know. Honor and Glory: Danger and Excitement: Flak and Fighters - Two positions open!

Website: http://www.themarauderstrikes.magnuskimura.se/
Location: Sweden
Members: 14
Latest Activity: Sep 3

Discussion Forum

This group does not have any discussions yet.

Comment Wall

Comment

You need to be a member of B-26: The Marauder Strikes! to add comments!

Comment by Magnus Kimura on September 3, 2017 at 4:14am

Good point, Ken! I did not think about that. More charts on the board will clutter it, perhaps already too many charts. My thought behind the charts on the board is that you can keep the booklet aside as long as possible, when the first necessary tables are right there in front of you, avoiding all that flipping through the pages.

Comment by Ken Legg on September 2, 2017 at 10:46pm

Magnus, I think it redundant to put so many charts on the combat board. That's what the charts booklet and rules are for. Just place these tables in the booklet. You'll have to print them anyway, so the booklet is in no way compromised. Keep the Combat Board as clean as possible.

Comment by Magnus Kimura on September 2, 2017 at 4:47pm

Two More Tables on the Combat Board?

I think that the Combat Table is good with the Flight Manual Sections you have on the left, the Crew Placement Board on the right and the selection of tables you can find on it. However, there are two tables have wanted to put on it. It is MT-1a and MT-2, but there's no room!


I think it would be a good idea to have MT-1a and MT-2 on the Combat Board also, but putting them there would mean either making the combat area smaller, removing the Crew Placement Board, removing two other tables, or adding more space on the right side. I don't think I like any of these ideas... 

The Combat Board is your HUD. A lot of necessary information should be on it so you don't have to look in the Tables and Charts Booklet that often. If the two MT-Tables are on it you won't have to check in it until you have a result from MT-1a or if fighters appear on MT-2. Maybe also CT-1a, Position of Fighter and CT-1b, Altitude should be on it too...

If the two latter tables are on the board too, you will need to check the Tables and Charts for type only and then again after you know how many hits your ship has taken.

On the earliest versions of the Combat Board I also had flak tables on it, but adding them will be too much.

And do you remember the Quick Reference Booklet? I kind of liked it. You had necessary tables in it, basically what you find on the Combat Board today, but also the tables I'd like to add on it. You also had "Going Around" & "One Engine" in it too. I removed it because the Core Game would be way too large with that one added. I noticed that it would be better to put the information on the table instead, in front of your eyes.

Comment by Magnus Kimura on August 19, 2017 at 6:19am

Here is a Sequence of Play, created by Ken Legg, one of the B-26 test-pilots, somewhat modified by me.

Sequence of Play

I. Mission Planning (Before Take-off)

     a. Determine Target by using Gazetteer for 8th AF or 9th AF

     b. Determine Weather at Take-Off, Landing and over the Target (Table MP-1b)

     c. Determine Altitude (Table MP-2) & Initial Point (Table MP-3)

     d. Determine Expected Flak (Table MP-4)

     e. Determine Enemy Air Force Resistance (Table MP-5) & Fighter Cover and Strength (Table MP-6)

     f. Determine Formation Position (Table MP-7)

II. Take-off (Zone 0)

     a. Take-off (Table TOA-1a)

     b. Assemble and Join Formation (Table TOA-2a)

III. Zone 1 (Out only)

     a. Formation Events (Table Z1-1)

     b. Rendezvous with Fighter Cover (Table Z-2)

     c. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)

IV. Zones 2 to Target Zone

     a. Formation Events (Table MT-1a)

     b. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)

V. Target Zone

     a. When entering Target Zone: Weather Conditions (Table TZ-1)

     b. Perform IV.a & b

     c. Flak (Table TZ-2 then Table TZ-3a)

     d. Initial Point (Table TZ-1). If unidentified: V.e (see Aim Point Mod on TZ-1) or VI. Go Around.

     e. Bomb Run (Table TZ-4a or TZ-4b then Table TZ-5a)

     f. New Turn: Turn plane around facing Zone 0. IV.a then V.c and IV.b

VI. Go Around for a Second Bomb Run

     a. New Turn: Formation Events (IV.a, Table MT-1a)

     b. Flak (Table TZ-2 with Break Off Mod then Table TZ-3a)

     c. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)

     d. New Turn: V.b to f.

VII. Landing (Zone 0)

     a. Formation Events (Table MT-1a. ATTN: Note c & e)

     b. Alternate Landing Ground? New Turn then VII.a

     c. Landing on Land (Table LT-1a) or Landing in Water (Table LW-1)

     d. Mission is over

Comment by Magnus Kimura on August 12, 2017 at 4:18am

B-26: The Marauder Strikes! has now 400 pre-orders!

Thank you very much for all that support. I did not expect this and couldn't even imagine that it would reach 400. I am very happy. Thank you.

Comment by Magnus Kimura on July 2, 2017 at 5:55am

I'd like to see Random Events which will create a challenge for you and events which force you to make decisions. In B-26 there are situations where you will have to make a decision, but I'd like to see even more of that. I have ideas, but putting them in the Core Game will make it too large.

Comment by Magnus Kimura on July 1, 2017 at 4:17am

Change the frequency of Random Events?

I am not satisfied at all with the Random Events table - never have been. It got better when I changed it to the current table, but I still don't like it. I'd like to see other types of random events and maybe increase the frequence from 12 to 11-12 or maybe 10-12. That would mean that Navigation and Weather could be placed on the Random Events table.

Comment by Magnus Kimura on May 15, 2017 at 4:43am

The Other Box Variant?

If you want to have more details on your box and the other box in your group. It is something that I am play-testing now with the Core Game, it's not finished. 


This is good. I like it. It takes B-26 to another level and you're more involved with all bombers in your boxes. It's more to do though, but it's good. 

You can take two groups (four boxes), or send an entire wing to targets, or individual groups, or boxes on missions. One player can be one of the ships in one box and still control the other, or a bunch of players can control a flight or box each. The Other Box is already a part of the Core Game, but this variant gives you more. 

It will not be included in the Core Game nor in any of the expansions, but as a free downloadable content somewhere.
Comment by Magnus Kimura on April 8, 2017 at 6:01am

B-26 and Multi-Player Online?

I have no experience to speak of when it comes to multi-player campaigns, and have therefore not included those rules in the Core Game.

I've had it in mind though and have an idea on how to use some of the tables in online campaigns.

MT-1a will not be used (unless modified to fit online campaigns) except for mechanical failures.

On the bomb run, Bombing by Boxes:
Lead (#1, Lead Flight) rolls on TZ-4a.
Toggliers roll on TZ-4b, only to see if they are in our out of formation. (Use only the "If Hit modifiers")
TZ-5a will be modified by Lead's On/Off and togglier's in/out.

Bomb run, Bombing by Flights:
Lead (#1 in each flight) rolls on TZ-4a
Toggliers (#2-6) roll on TZ-4b, only to see if they are in our out of formation. (Use only the "If Hit modifiers")
TZ-5a will be modified by Lead's On/Off and togglier's in/out.

Mission Commander will decide all mission parameters, including Z1-b, RV.

TZ-1 will be decided before the mission.

TOA-2a is not used.

Flak? Each player rolls on TZ-3a?

One player, one Box or Flight is also possible of course.

Comment by Magnus Kimura on February 27, 2017 at 3:07pm

 

Members (14)

 
 
 

Help Center

Latest Activity

Steve K commented on Steve K's blog post Games I'm Playing 2017
"Tigris & Euphrates with the Group.  Pure Euro tile placement, only marginally related to…"
6 hours ago
Grant Laing joined Doug Cooley's group
Thumbnail

Fields of Fire

Dedicated to the 2008 GMT release of the same name. A rare solitaire effort that leverages some…See More
23 hours ago
Rae Noritake left a comment for Dorian Key
"Hi Dorien, Just signed up for ConsimWorld and saw your post looking for local gamers. There is a…"
Thursday
Rae Noritake joined Jay Czarnecki's group
Thumbnail

Baltimore-DC-Northern Virginia Area Gamers

This purpose of this group is to create a census of gamers in the Baltimore-DC-Virginia area, and…See More
Thursday
Rae Noritake joined Kim Meints's group
Thumbnail

Everything OSG

The Birth,death and then Rebirth of OSG and all it's games
Thursday
Rae Noritake joined Jo Bader's group
Thumbnail

Hexdraw Users

a place to discuss which new graphics are needed to realize your MapsSee More
Thursday
Rae Noritake joined John Bobek's group
Thursday
Rae Noritake joined Tony's group
Thumbnail

Map Making

Group to discuss boardgame Map Making.Where amateur and published map makers can discuss and assist…See More
Thursday

Groups

Members

CSW Related Links

Please be sure to check-out these CSW services.

© 2017   Created by John Kranz.   Powered by

Badges  |  Report an Issue  |  Terms of Service