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Bombs Away!

Target for Today (formerly Bombs Away!) will be an updated version of B-17 Queen of the Skies by Bob Best, Steve Dixon and Shawn Rife. Much will be added, and it will retain the ease of play of the original.

Website: http://www.skdgaming.com
Members: 34
Latest Activity: on Wednesday

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Comment by Steve Dixon on Wednesday

Ron -- yes. Randy was giving it an open playtest at the CSW Expo.

Comment by Magnus Kimura on July 1, 2015 at 1:55am

This is great. I am really looking forward to this game. You'll see an add-on coming from me, if I can adjust it to Target for Today. I've been working on B-17/LB-30/B-24 in the PTO from Dec -41 for QOTS, but have put it on hold while working on B-26. With a couple of new books on the subject, I'll pick it up again. And also, some of you playing B-17 might know of my He111 - The Spade variant for QOTS. I'll see if I can pick that up again and adjust it to TfT. It is basically finished. I need to do more work on the target lists though.

Comment by Ron Plunk on June 30, 2015 at 9:28pm

Awesome!!!

A friend of mine said he saw a "B-17" game at ConSimWorld game convention. Yours?  :)

Comment by Steve Dixon on June 30, 2015 at 8:01pm

All files have been sent to Randy. Look for the game to go on presale during the July/August 2015 period!

Comment by Scott Udell on March 7, 2015 at 7:59pm
Yesterday I attended the funeral of my great uncle, (Capt.) Lauri Koski, USAAF, who flew 51 missions (copilot and pilot, I believe) in a B-17 with the 49th Bomb Squadron, 2nd Bomb Group, 5th Bomb Wing, 15th Air Force, receiving two DFCs along the way. Hearing some stories from him the last time I saw him this past summer, and from family and online resources since he passed away, gets me really in the mood for Bombs Away!
Comment by Steve Dixon on March 7, 2015 at 1:00pm

Jeff, it doesn't differ all that much from B-17 QOTS. That being said, it is not a direct copy. Below is the basic approach we are taking:

5.0. COMBAT

5.1 DETERMINING GERMAN  FIGHTER RESISTANCE 

German fighter resistance in any given zone depended upon several factors. The fighters had to find the bombers. Visibility in the zone played a key role.. Cloud cover helped hide the bombers while contrails were visible from miles away and pointed right to the bomber's location. Friendly fighter escort also presented problems for the intercepting German fighters.  

Roll on Table 5-1 German Fighter Resistance Levels in the zone to determine the resistance level. Cross-index the campaign you are playing with the die roll to get the resistance level. There are dice roll modifiers for various conditions that will affect the result. Record the resistance level on the Mission Log Sheet above the zone.   

5.2 DETERMINE THE NUMBER OF GERMAN

FIGHTER WAVES ATTACKING THE BOMBER

Roll on Table 5-2  Number of  German Fighter Waves to determine how many waves will attack the bomber this turn. There can be anywhere from 0 to 3 waves that will attack the bomber. Record the number of waves of attacking fighters above the zone box on the Mission Log Sheet.  

5.3 DETERMINE THE NUMBER AND ATTACK ANGLES OF GERMAN FIGHTERS IN EACH WAVE ATTACKING THE BOMBER

If you have at least one wave of German fighters attacking your bomber go to Table 5-3 A, B or C. Find the Table that has the campaign you are playing in the header. Then find the column with the resistance level for the zone that you just rolled for on Table 5-1. Roll 2D6  and cross index the die roll with the correct resistance level column. The result is the number and type of German fighters that will be attacking your bomber in this wave.  

Table 5-3 gives the clock sector along with the High (H), Level (Lv) or Low (Lo) position of each attacking fighter. Lay out the fighter counters in the correct clock sections on the Battle Board. 

Be sure to add in any extra fighters called for by the bomber's position in the formation, etc., or any other rule requiring the addition of extra fighters.  

Table notes for Table 5-3 explain how to read the tables and what the abbreviations mean. There is also a list of table notes that refer to various optional rules that may be in play. Ignore them if you are not using the optional rules.

 

If a "Random Event or No Attack" result is rolled on Table 5-3A, B, or C. Roll 1D6 per the table notes to determine which option to take. Refer to Table 5-3D  Random Events if that result is obtained.

Comment by Jeff Petraska on March 7, 2015 at 10:16am

Steve, how does the combat procedure of Target for Today compare to that of B-29?  I ask because I find the procedure in B-29 to be very burdensome and time consuming.  It was okay in the original B-29 game because air combat was relatively uncommon.  When I finished my Pacific campaign and moved on to Hell Over Korea, however, in which there is much more air combat, I found it was too much work for my taste.  My concern is that if Target for Today uses the same procedures as your two earlier games, it will be even more burdensome than Hell Over Korea.

Comment by Andy Tate on March 7, 2015 at 9:06am

Despite my being in the UK, I will definitely be pre-ordering one as I have had so much enjoyment from B-17:QOTS and look forward to playing its spiritual successor.

Comment by Steve Dixon on March 6, 2015 at 9:52am
@chris -- it depends on how quickly presales go, and printing issues. Randy at Legion can answer that better than I.
Comment by Ray LaBarbera on March 6, 2015 at 9:38am

Ron.  For the first time in three years, my schedule is clear for that weekend.  Am looking forward to it.  Am really looking forward to this game.  With nothing coming in from my choices on the GMT P500 list until late this year I need this game!!!!

 

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