Target for Today!

Target for Today (formerly Bombs Away!) will be an updated version of B-17 Queen of the Skies by Bob Best, Steve Dixon and Shawn Rife. Much will be added, and it will retain the ease of play of the original.

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Latest Activity: Sep 18

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Comment by Steve Dixon on September 18, 2015 at 9:38pm
Target for today now on pre-sale!
Comment by Steve Dixon on September 7, 2015 at 7:06pm
Ray, rules have not been posted as of yet. Awaiting final graphics from Randy. I am hoping it goes on presage later tonight or tomorrow. Keeping fingers crossed!
Comment by Ray LaBarbera on September 7, 2015 at 6:56pm

Been waiting for this one for a while.  And I am not the only one based on comments at the B-17 tournament at Celesticon.  I see no problem with it making its numbers for publication once its hits the CPO.  Have the rules been posted anywhere (have not seen them in my usual haunts)

Comment by Steve Dixon on September 5, 2015 at 5:11pm

The game should be going on presale sometime during the Labor Day weekend. The page is ready and will be launched when Randy at Legion Wargames has all the other games ready to go. He's got a huge selection coming out so keep an eye out!

Comment by Steve Dixon on July 1, 2015 at 3:19pm

Ron -- yes. Randy was giving it an open playtest at the CSW Expo.

Comment by Magnus Kimura on July 1, 2015 at 1:55am

This is great. I am really looking forward to this game. You'll see an add-on coming from me, if I can adjust it to Target for Today. I've been working on B-17/LB-30/B-24 in the PTO from Dec -41 for QOTS, but have put it on hold while working on B-26. With a couple of new books on the subject, I'll pick it up again. And also, some of you playing B-17 might know of my He111 - The Spade variant for QOTS. I'll see if I can pick that up again and adjust it to TfT. It is basically finished. I need to do more work on the target lists though.

Comment by Ron Plunk on June 30, 2015 at 9:28pm


A friend of mine said he saw a "B-17" game at ConSimWorld game convention. Yours?  :)

Comment by Steve Dixon on June 30, 2015 at 8:01pm

All files have been sent to Randy. Look for the game to go on presale during the July/August 2015 period!

Comment by Scott Udell on March 7, 2015 at 7:59pm
Yesterday I attended the funeral of my great uncle, (Capt.) Lauri Koski, USAAF, who flew 51 missions (copilot and pilot, I believe) in a B-17 with the 49th Bomb Squadron, 2nd Bomb Group, 5th Bomb Wing, 15th Air Force, receiving two DFCs along the way. Hearing some stories from him the last time I saw him this past summer, and from family and online resources since he passed away, gets me really in the mood for Bombs Away!
Comment by Steve Dixon on March 7, 2015 at 1:00pm

Jeff, it doesn't differ all that much from B-17 QOTS. That being said, it is not a direct copy. Below is the basic approach we are taking:



German fighter resistance in any given zone depended upon several factors. The fighters had to find the bombers. Visibility in the zone played a key role.. Cloud cover helped hide the bombers while contrails were visible from miles away and pointed right to the bomber's location. Friendly fighter escort also presented problems for the intercepting German fighters.  

Roll on Table 5-1 German Fighter Resistance Levels in the zone to determine the resistance level. Cross-index the campaign you are playing with the die roll to get the resistance level. There are dice roll modifiers for various conditions that will affect the result. Record the resistance level on the Mission Log Sheet above the zone.   



Roll on Table 5-2  Number of  German Fighter Waves to determine how many waves will attack the bomber this turn. There can be anywhere from 0 to 3 waves that will attack the bomber. Record the number of waves of attacking fighters above the zone box on the Mission Log Sheet.  


If you have at least one wave of German fighters attacking your bomber go to Table 5-3 A, B or C. Find the Table that has the campaign you are playing in the header. Then find the column with the resistance level for the zone that you just rolled for on Table 5-1. Roll 2D6  and cross index the die roll with the correct resistance level column. The result is the number and type of German fighters that will be attacking your bomber in this wave.  

Table 5-3 gives the clock sector along with the High (H), Level (Lv) or Low (Lo) position of each attacking fighter. Lay out the fighter counters in the correct clock sections on the Battle Board. 

Be sure to add in any extra fighters called for by the bomber's position in the formation, etc., or any other rule requiring the addition of extra fighters.  

Table notes for Table 5-3 explain how to read the tables and what the abbreviations mean. There is also a list of table notes that refer to various optional rules that may be in play. Ignore them if you are not using the optional rules.


If a "Random Event or No Attack" result is rolled on Table 5-3A, B, or C. Roll 1D6 per the table notes to determine which option to take. Refer to Table 5-3D  Random Events if that result is obtained.


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