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BROG World

The world of playtesters and their associates (and developers). Open to all who playtest, who want to playtest, who want to read about playtests . . . and want to see how future games are developing.

Members: 44
Latest Activity: Apr 10

I see we're starting to fill the hall . . . nice to see y'all in ione room.

When i finish the project I am working on (with a deadline), i shall be more specific about how we're going to use this Group Forum.

In the meantime, settle in . . .

Thanx

RHB

Discussion Forum

Richard Berg

Here's What You Wish for in a Playtest AAR

Started by Richard Berg Mar. 22, 2008.

Rick Barber

Playtesting

Started by Rick Barber Mar. 19, 2008.

Richard Berg

PLAYTESTERS WANTED: for WILD WEST 12 Replies

Started by Richard Berg. Last reply by Richard Berg Mar. 19, 2008.

Comment Wall (4 comments)

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4 Comments

Richard Shay Comment by Richard Shay on July 24, 2008 at 7:00pm
Will you be attending WBC in Lancaster this year?
Bill Lawson Comment by Bill Lawson on July 21, 2008 at 9:38pm
Hi Richard I was just asking you about the Japanese Balloon attack game on another site.I'm new to Consim World have been doing some playtesting and decided to check out this group.I'm familiar with your work going way back and have at least one of your titles in my wargame closet.
Richard Berg Comment by Richard Berg on April 12, 2008 at 11:28am
Been running two huge playtest groups . . . .over 20 testers for CHAINMAIL (for Wothington) and my 14 playtesters for ARCHON are ready to roll. Of course, I;m off to Europe next week . . .so I hope I can actually get email there (and on my riverboat).

In the meantime, BLACKBEARD should be out and shipping while I[m gone . . . and LocknLoad's FLINTLOCK is in production.
Richard Berg Comment by Richard Berg on March 24, 2008 at 8:15am
PLAYTESTERS WANTED

I am about to start initial playtesting for the upcoming Worthington battle game, CHAINMAIL, a description of which follows. I[m looking for players who play face-to-face (for now; we haven't done the solitaire rules yet) . . .and are aware that playtesting is work, for which we, as designers, are most thankful. Almost everything you need will be sent by email . . . and, at this point, none of it is visually interesting.

However, if volunteering to help interest you, and the game intrigues you, email me at BergBROG@Comcast.net . . . and we'll get started shortly.

Thanx

RHB


CHAINMAIL
The Men at Arms Series, Volume I

There are lots of battle games out now that use cards, but you’ve never seen one quite like Worthington’s new Battle system for the Medieval Era, “Neb at Arms” Series and its initial offering, CHAINMAIL. (Well, most of you haven’t seen the system.)

The “MaA” system is a card game that plays out using a map and units, not a battle game that is assisted by cards.

The game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - often a different number for each player! - but never his full deck. The cards are used to determine movement, combat, and special items such as Missile Fire, Looting, Counter-Attack, Special Leaders, and Rapid Movement, among others. Players may play as many of their cards as they wish (up to 5) when it’s their turn, using each card for only one of the possible three purposes. Play passes back and forth between players, until both players have used all their cards … and the Turn is over.

CHAINMAIL is thus a game of card management, which unfolds on the historical battle map - it uses squares, rather than hexes. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s.

The game thus becomes a tense battle of card management. When do you play your cards? How many do you play? What do you do with them? Will you be caught short and be subject to a sudden attack by your opponent?

CHAINMAIL includes some of the major battles of the Medieval period: Legnano (1176), Arsouf (1197), Bouvines (1214), Lake Peipus (1242), Lewes (1264), Najera (1367)

Playing time for each battle is about 2 hours, sometimes less, and the rules are only 6 pages! Balance is excellent, and because of the use of cards and their random distribution each turn, no game is the same as any other.
 

Members (44)

Richard Berg Kim Kanger Nick Drochak Lee Massey Steve Dixon John Kranz Kim Meints Richard Shay Chad Oatman Rick Barber Marcus David Gray Aaron Silverman skippen Karl Deckard Todd G. Brad Wagnon Ian Engstrom Hans van Der Drift Marc Jorge Jack Beckman Alfonso Velasco Adam Freitag Matt Severns Will Riley Frédéric Bey Neil Randall Kevin Coombs Dennis L. Bishop
 
 

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Soviet Dawn and Israeli Independence are both high values games for "Lone Wolves". Smitty
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I have the game and no local FtF opponents, so the solitaire theme appeals. I led two light infantry US Army rifle platoons, and sometimes, acted as company commander. How is the game?
Stephen Parker joined Doug Cooley's group1 hour ago
Dedicated to the 2008 GMT release of the same name. A rare solitaire effort that leverages some unique elements of squad/team level combat.
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"When one plays a game solitaire there's usually more time that can be dedicated to the game" Thanks Andreas, that is what I wanted to know. When I play solitaire I don't mind "too much detail" but I have all the time and space I need to play. I...
OK, Thanks Richard, I was overseas when all that stuff went down. Most of the very little I know about it is from news reports of recent events. Love your games!!
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Oh, man, I can smell that pie cooking, mmmm. So, you don't need a pre-made pie crust?
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