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Bulge or Bust

For those of use who are addicted to gaming and studying the Ardennes Offensive....

Website: http://games.groups.yahoo.com/group/Ardennes/
Members: 43
Latest Activity: Jan 24

Discussion Forum

Last Bulge game played? What's next? 16 Replies

Started by John Kranz. Last reply by Skip Franklin Dec 24, 2012.

Simple & Complex games/simulations on Bulge 5 Replies

Started by Mircea Pauca. Last reply by Patrick Carroll Dec 30, 2008.

Bulge Tour 2008: A Band of Gamers 2 Replies

Started by John Kranz. Last reply by Joe Steadman Oct 7, 2008.

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Comment by Tom Stearns on January 22, 2012 at 10:38am

I agree Steve.  I think you should post a dissertation on the American flexible defense in Ardennes 44.........

Comment by Steve Arthur on January 21, 2012 at 10:25pm

Maybe we can bring it back to life.

Comment by Tom Stearns on January 21, 2012 at 9:17pm

Wow no posts in over two years.  That doesn't bode well.  Steve Arthur and I are well into our 2nd game of Ardennes'44.  In game 1 I played the Americans and was able to stonewall Steve's German offensive.  We have switched sides and applied the new 2ed rules. Right now the game is still in doubt as we play the 20th pm turn next.  We are playing on Vassal and usually play on Friday and Sunday nights around 9pm CST.  Gawkers and onlookers are always welcome.

Comment by Brian Blad on December 19, 2008 at 10:17am
Sorry sir...been really busy playtesting and working on new ASL designs for Bounding Fire Productions and for a separate designer. I'm currently reading Pieper at the Bulg (praphrased) by Stackpole. It's a good read. I know others question the historical accuracy of the writers published by Stackpole, but I find them entertaining.
Comment by Nate on December 16, 2008 at 11:33am
Comon Bulge fans....nothing except my thoughts since Aug 4?
Comment by Nate on December 1, 2008 at 6:32pm
Here is a Vassal module for Iron Tide doing the honors of a test.
I believe it is adaptable to your own favorite game on the subject>

Dec 10 sample.JPG
Comment by Nate on November 17, 2008 at 6:06pm
Dec. 10 Scenario Battle of the Bulge (universal)
German
Dec 10AM- All at start units available
Dec 11PM Pz Lehr 901 and 902 enter reduced- include all attachments for the division , 3FJ/8, Von der Hedyte parachute unit, 4 Commando units, 653 PzBn.
All other units enter the game 12 turns earlier than scheduled
Special cases:
Units stacked with and including KG Peiper will have their tactical movement doubled for the 10AM game turn. A battalion (regiment if no battalion is provided), of 3FJ may be picked up by the KG and ride 'free' on this ride (only once), at the mechanized rate. Enemy ZOCs are ignored for this 'once only' move.
Allied
Dec 10AM- all at start units begin in designated locations except the following: remove the 106 ID and place the units of the US 2nd ID in their places. Remove 9/CCA, 9/CCR add to reinforcement schedule.
Dec10AM enter at Mersch 9/CCA, 9/CCR, 106 ID (all) begin at Ettelbruck.
Dec 11AM per designated schedule
Dec 11PM enter road edge north of Monchau all units of the US 78 ID, 709 tank Bn
All reinforcement enter identical to regular campaign except 12 turns early.
All special conditions, fuel shortages, replacement schedule and release dates are also rescheduled 12 turns earlier.
Special cases:
Units of the US 9th ID and 83rd ID will enter the game 6 turn early due to ongoing offensive operations off map.
The 101st and 82nd AB will be restricted if KG Peiper captures Werbomont or Manhay. In this case only, these two divisions will be forbidden to move south of Houffalize until game turn 12.
Victory Point changes
For the purposes of this scenario the Meuse river towns of Huy, Andenne and Namur are doubled in their victory point values. Points equal to this total are removed from all towns south of Houffalize.
Balance these points so that Bastogne retains at least 2 points of value. The rest are selected at will until the total is reached with the point in mind that as few as possible objective towns be set to zero as possible. This will give weight to the focus of the German objective.
Final Victory conditions are unchanged. Sudden death victory conditions for the capture of Leige still apply as the case may be per the simulation.
Weather: Overcast except for turns 5 and 6 which are Mist. Historical weather continues from 16 AM through until the end of the scenario.
(Untested)
Yes, in this variant KG Peiper and a 3FJ parachute infantry unit will be able to move on turn 1, in stealth, through the front line while the rest of the front remains static preparing for the battle to come.
Use this variant with any of your regimental scale Bulge simulations. It was crafted with the help of Danny Parker, designer and author of several Bulge titles and books on the subject. There are several ideas in this variant that may carry you past your stalemate and onto the rear area objectives that you may not have seen so far. It makes the game 12 turns longer and is expected to extend the bad weather period that the German planners wanted.
Comment by Nate on August 11, 2008 at 11:31pm
Added a Dec 10 scenario last night. Over the last few days, a dozen emails between Andrew, a Bulge enthusiast, Danny Parker, famous designer and author and myself inspired me to add this alt history scenario while adding some of Dannys wish list for a smarter opening by 6 SS Panzer Corps. Look on the Iron Tide forum folder for details that include more optional rules for fog of war.
Comment by Nate on August 4, 2008 at 1:57pm
Looks more like bust here. This group needs reviving!
I'm working on a Dec 10 alt history scenario.
Comment by Joe Steadman on June 5, 2008 at 10:58am
Can't wait till Origins!
 

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