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Falklands War

Games, game design, and historical sources for the Falklands war. (Boardgames and miniatures.)

Website: http://ghost-in-the-machine.com/pbem/index.php
Members: 20
Latest Activity: Nov 9, 2016

Discussion Forum

Vassal Module 4 Replies

A couple of early samples from the Vassal module I'm working on to use with the Downtown/Elusive Victory system. (By the way, I also need some help on programming the counters in Vassal - there is no…Continue

Started by John Kantor. Last reply by Gorka L Martinez-Mezo Oct 1, 2010.

First Scenario - May 4th, Attack on the Sheffield 4 Replies

I'm just going to go through the war chronologically, analyze each battle, and develop rules for each scenario as they come up.The first is the Exocet attack on the Sheffield.Analysis:Over open water…Continue

Started by John Kantor. Last reply by Gorka L Martinez-Mezo Dec 16, 2009.

Rule Changes 4 Replies

There will need to be some modification to the standard DT/EV rules to reflect the situation in the Falklands. Here are the first that come to mind.1. SAM acquisition needs to occur during movement.…Continue

Started by John Kantor. Last reply by John Kantor Nov 10, 2009.

Argentine Air Strikes 3 Replies

Trying to find out more about how Argentine airstrikes were planned and carried out. I found a great resource online which showed the flight plans of the May 25th strikes (map including refueling…Continue

Started by John Kantor. Last reply by Gorka L Martinez-Mezo Nov 3, 2009.

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Comment by Gorka L Martinez-Mezo on February 5, 2010 at 5:10pm
There was an old Spanish Civil War module for ASL which did include chapalians too!
Comment by Eric Walters on February 5, 2010 at 4:54pm
Argentinian "Flash" unpredictability works like this--anytime the Brits and the Argies roll the same dice roll for Initiative, the Argies "flash" for that turn. Which means they get to roll another die for their attacks and pick the best one. Keeps the Brits from getting too froggy, as they roll eight-sided die rather than six-sided die for their ranged attacks (marksmanship), even thought they are often a firepower point less than their Argie opponents. Brits have rules for Resiliency (when shaken, there's a chance they can rally before melee) and when in good order are really deadly in melee (especially the Gurkhas). One cool thing is that the Argentinians get chaplains! Not too many games feature that!
Comment by Gorka L Martinez-Mezo on February 4, 2010 at 1:32pm
Can you give more details about the Argentinian "Flash" unpredictability?
Comment by Eric Walters on February 3, 2010 at 11:05pm
Just got my copy of the Lock 'N Load BAND OF HEROES module for the Falklands War, RING OF HILLS. Gorgeous package as is standard for this company. Anybody else get one? Anyone else give it a spin? I want to but won't have time for a while. Some of the rules unique to the module look quite interesting--particularly Brit marksmanship and Argentinian "Flash" unpredictability!
 

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