Perhaps the first was Avalon Hills' TOBRUK game, which was basically a miniatures game dressed as a board game. More on that in a bit. Then came SPI's FIREFIGHT on a hypothetical Soviet-U.S. conflict in 1976, although Avalon Hill's SQUAD LEADER on WW II combat came the following year. SPI followed up with RAID (using much the same system as FIREFIGHT) on SpecOps and CITY FIGHT, which was something COMPLETELY different (and very intriguing. Avalon Hill did the SL gamettes--three of them--that got so convoluted they had to eventually publish ADVANCED SQUAD LEADER in 1985 to bring everything back into line and start over. Meanwhile West End published FIRE TEAM (a great game)...what many of us wished FIREFIGHT should have been. Yaquinto did PANZER, 88, and ARMOR, which were basically miniatures games and very much focused on the tanks--Jim Day would carry this on into MBT and IDF for Avalon Hill years later. Critical Hit would redo and republish TOBRUK as ADVANCED TOBRUK and the ADVANCED TOBRUK SYSTEM/ADVANCED TACTICAL SYSTEM as a refinement of their earler prototype COMBAT! system. billed as an alternative to ASL. And now we have the COMBAT COMMANDER series which is enjoying a tremendous amount of critical and commercial success. The Lock 'N Load series by Mark Walker also enjoys a following after its initial offering on Vietnam and now WW II and other era games. So many games to choose from--what is your favorite? Why? How does it differ from the others?