Gaming Contemporary Tactical Ground Combat


Gaming Contemporary Tactical Ground Combat

Discuss your favorite games/systems/scenarios covering pre-WWII to hypothetical future tactical ground combat. What are your favorites and why?

Members: 33
Latest Activity: May 17, 2019

Discussion Forum

Fireteam and Squad Level Games 4 Replies

Started by Eric Walters. Last reply by John Kantor Aug 21, 2008.

The Gamers'/MMP's Tactical Combat Series 1 Reply

Started by Eric Walters. Last reply by blue May 19, 2008.

winSPMBT 3 Replies

Started by Don Lazov. Last reply by Don Lazov May 9, 2008.

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Comment by Eric Walters on May 5, 2008 at 11:57am
ATS vs ASL vs COMBAT COMMANDER. Jon Compton's comments regarding ASL versus ATS--in terms of getting "engaged" and not "fighting fires" is certainly true. I suspect that he'd enjoy COMBAT COMMANDER even less in that regard because it often feels even more chaotic (exponentially, actually). A lot depends on what one wants out of the game. ASL is satisfying because mastery is hugely rewarding--sure, you can lose to a newer player now and again (damn boxcars!), but it doesn't happen all that often. Plus, the level of friction is easier to tolerate. ATS certainly has a good bit more friction in it and play shifts from executing the pre-game plan to reacting more often than not...and that often mirrors tactical reality. But it's less satisfying. In that regard, COMBAT COMMANDER is perhaps even more "realistic" as chaos rules the day...and it is even less satisfying for many players. Listen to Jason and Scott gripe about that aspect of the game on Point 2 Point...this resonates with a lot of people.
Comment by Eric Walters on May 5, 2008 at 11:46am
I'd love a tactical game on the Second Lebanese War of 2006, where the Israelis were confounded by Hizballah's tactical methods. Sure, having an ASL system that could do this would be cool, given how open ended it is (remember the MILA 18 scenario is BEYOND VALOR?), but I wonder if something couldn't be done to Jim Day's IDF game? Hmmmm....
Comment by Don Lazov on May 4, 2008 at 11:55am
Before computerized war gaming came around I was into the standards Sniper, Patrol, Squad Leader, PanzerBlitz, PanzerLeader, Panzer 44, Red Star White Star, Mechwar 77, and MechWar 2.

After I got out of the service I got into ASL very heavily and then I got married.

About the same time as that I discovered a game entitled Steel Panthers by SSI. Every since then I have been a big fan of the Steel Panthers series.

Today for tactical combat (both for modern and ww2) I exclusively play winSP:MBT and winSP:WW2 (both free but the paying versions allow you to increase the screen size and have some other pips as well).

SP CAMO (the designers of both games) have continuously updated and upgraded these two games (there is one other that used to be popular but it is no longer maintained or updated from Matrix called SPWaW).

In fact winSP:MBT is now at version 4 (the DOS days I think it was up to 3.0) and the winSP:WW2 is at version 3 (the DOS days it was at 7.5).

I play mostly winSP:WW2 a lot cause I like the WW2 era the best. But sometimes I need a modern fix for a while.

Comment by Jon Compton on May 4, 2008 at 10:34am
in truth, I've often daydreamed of an ASL style system for modern warfare. But I'm not holding my breath.
Comment by Jon Compton on May 4, 2008 at 10:33am
I really like both ASL and ATS, Your comments are right on the money in terms of the qualitative difference between the two. I think I slightly prefer ASL, but probably because I've already made such an investment in it. I love the ASL system. Although ATS is certainly more interactive, I feel less like I'm executing a strategy in the game, than trying to react from impulse to impulse. Maybe that's a good thing, but somehow I feel less engaged with it than I do ASL.
Comment by Eric Walters on May 1, 2008 at 5:18pm
Tactical system comparison: PANZER COMMAND/THE DEVIL'S CAULDRON with HIGHWAY TO THE REICH/DESCENT ON CRETE. While the scales may seem somewhat similar, the systems are anything but. There's not much else out there for this scale. Tell us what you like/don't like about the tactical systems used. Fans of both wish more was done using them. Both camps may get their wish as TDG gets play and SPI/DG republishes HTTR in a third edition so players are reacquainted with the system....
Comment by Eric Walters on May 1, 2008 at 5:14pm
Tactical Combat System by The Gamers/MMP. This kind of game is pretty much in a class of its own. Sure, it's got sections and platoons, but it also has individual vehicles. Okay. But what is special are the command rules which form the heart of the system. These can be a lot of work and some players think they may be too much. For a lot of us military guys, we love it as they seem to fit what we understand about ordering military units around....
Comment by Eric Walters on May 1, 2008 at 5:11pm
Platoon-Level Games. Okay, have at it. This field is a rich one, from SPI's earliest efforts to the AH spinoffs, to GDW's ASSAULT series, West End's TANK LEADER series, Omega Games' DESERT VICTORY, GDW's FIRST BATTLES system, to today's PANZERGRENADIER and new PANZERBLITZ systems. What do you like the best and why? What games/systems did you not enjoy?
Comment by Eric Walters on May 1, 2008 at 5:04pm
Miniatures Game Systems in Board Game formats. Hal Hock's original TOBRUK game introduced us non-miniatures players to miniatures-like systems and procedures in a board game format, and other designers--notably Jim Day--continued in that tradition. We saw this refined and continued in Yaquinto's ARMOR, PANZER, 88, and in AH's MBT and IDF. Other games that tried to model individual vehicles without such detail didn't do as well--SPI's TANK immediately comes to mind. Others tried some innovative things but fell short in this regard (SPI's CITYFIGHT and arguably FIREFIGHT as well as Hobby Japan's LEOPARD II). What games and game systems seemed to work for you? Why? Does miniatures approaches work best for miniatures formats? Or can they be popularized in board wargame formats? Why?
Comment by Eric Walters on May 1, 2008 at 4:57pm
Best Man-To-Man Ground Combat System? I cut my teeth on SPI's SNIPER! and PATROL in the late 1970s and was thrilled when TSR updated those games as well as published HETZER SNIPER and SPECIAL FORCES in that system. West End did a bang up job with SOLDIERS but never expanded that game, and Avalon Hill's UP FRONT game and BANZAI module remain in a class of their own. AH's FIREPOWER was good--especially since you could design your own squad organizations and tables of equipment. And then there's Lost Battalion Games's SERGEANTS series with is a great introduction to wargaming and has a lot of promise for open-ended development.

What is your favorite? Why? What didn't you like about some of these games...and others you have played?

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