GMT A World At War

Another place to talk about Bruce Harper's WW2 Strategic Game

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Latest Activity: Mar 9, 2019

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Broken link... 2 Replies

Started by Jim Millard. Last reply by Jim Millard Jun 8, 2009.

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Comment by Christopher LaRoche on October 3, 2013 at 10:47pm

@Chuck McAllister

AWAW certainly has a learning curve! There is a very active on-line community for it though which is where much of the gaming goes on (I for one usually get only one ftf game in every year or two most its all on-line). With the Yahoo! group it is fairly easy to find a mentor and learn the ropes via Warplanner (on-line PBEM tool), which again is how I and others I know became acquainted with it. So URLs below:  -- PBEM  -- on-line rules, player aides, ULTRA articles, etc.  -- AWAW Yahoo group


Hope this proves helpful and happy gaming!

Comment by Chuck McAllister on August 30, 2013 at 1:04pm

From some comments I have read here and elsewhere, this seems like a daunting game to tackle.  I just bought the newest version from GMT.  I have played EiA a number of times but never to the end.  Some players dropped out,etc.  I tried playing online and it was even worse with payers not sending moves or dropping out.  But when it was ftf, it was a hoot!  I quite enjoyed the game.  I wonder how it compares to AWAW?  I have a feeling playing it will be a chore here too.  I live in the mountains and there is NO ONE around who plays anything but cards :(  I am hoping for a decent online play once I learn the ropes.

Comment by Brian Blad on September 17, 2009 at 3:05pm
CHad definitely understand. This is one of those games that you really learn the best by playing with some folks who have been playing for a while. Perhaps a trip to consimworld expo in 2010? There is usually a group playing this at the con.
Comment by Chad Schrieber on September 16, 2009 at 7:48pm
I love the premise of this game, but after months of reading and study, and a PBEM where I could neither keep track of what I was supposed to do next or what I had just done, I gave up. I might break it out again if I can get one of my friends to take a look with me, and dedicate some time to actually playing through it. But, I'm not sure that's going to happen.
Comment by Michael Paetz on August 10, 2009 at 10:39am
I love a complex game where it isn't always apparent how different mechanics and different decisions will affect everything else in the game (at least when I can take my time figuring out my moves.)
Comment by Brian Blad on June 12, 2009 at 3:55pm
you would think so Jack...but apparently not...
Comment by Jack Beckman on June 9, 2009 at 9:51am
Well, I don't mind fixes, but after all this time, how much stuff really needs fixing? Shouldn't it be done by now?
Comment by Luis Calçada on June 9, 2009 at 9:49am
I agree! I hate living rules! If they live , let's "kill" them so we can concentrate on playing the game and devising new strategies, instead of rules.

Let's not "softwarize" the Wargame rules with new versions every 3 months.
That's the main reason I play ASL 80% on my gaming time..
Comment by Jack Beckman on June 9, 2009 at 9:33am
Yes, the new rules every 6 months has been one of the problems for us. Also, not all of us played TR 4th Edition. The basic mechanics aren't the real problem, it's all the production and other stuff.
Comment by Brian Blad on June 9, 2009 at 9:26am
Jack the basics are still very much a carryover from Third Reich (4th edition Avalon Hill). If you understand that part of it, then it's just filling in the gaps.
Some friends play here in Phoenix and were playing at the Expo this year. It was pretty easy to follow along (I've not read all the new rules either).
It would help if Bruce Harper and company would stop changing the rules. It seems like there is a new version or update to them every 6 months or so.

Makes one wonder if this is another La Battaile series where you have ongoing system changes forever?

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