The official social platform for ConsimWorld
This is the place to discuss GMT/Richard Berg's GBACW series of games
Latest Activity: Apr 24
Started by Brian Blad. Last reply by thomas fernbacker Dec 6, 2011.
Started by Justin Rice. Last reply by Jeff Twining Jul 31, 2009.
Somehow I left off the best part...the gun had a maximum rate of fire of 65 rounds per minute! Although at that ROF, the barrel would overheat and the gun would lock up. More typical was 20 - 40 RPM.
While researching Pendleton’s reserve artillery for the Battle of Seven Pines (I'm developing a GBACW game), I came across a section in Jennings Cropper Wise’ book, The Long Arm of Lee, where he describes the “Williams Gun”
The use of this gun [the Gatling Gun] on the battlefield was antedated by that of a machine gun manufactured at the Richmond Tredegar Works, the first year of the war, the inventor being Capt. R. S. Williams, C. S. A., of Covington, Ky. The gun was a 1 -pounder steel breech-loader with a barrel about four feet long, and a bore of two inches. It was mounted on a two-wheeled carriage similar to that of a boat howitzer and was drawn by one horse in shafts. It was operated by a lever attached to a revolving cam shaft which rotated a cylinder, above which was an ammunition hopper. The cartridges were fired by a sliding hammer which automatically struck the percussion caps at each revolution of the cylinder. The gun had a range of about 2,000 yards. Its first test in action was on May 31, 1862, at the battle of Seven Pines under the direction of the inventor himself, who accompanied Pickett's Brigade. The results obtained were so satisfactory that the Confederate Government had six of the guns made which comprised the material of Williams', later Schoolfield's Battery, of the Western Army.
Officers captured by Pickett's Division at Gettysburg asked many questions about the strange rapid-fire gun used by the Confederates at Seven Pines, showing that not only was the use of such a gun novel to them, but that it had made a lasting impression by its noise and the uncanny screech of its spike-like bolts.
This is an extremely exciting discovery for me. My question is whether any of the other games in the series had this piece and if so, which one(s)? I’d love to introduce something brand new to the series.
I saw that in your AAR. Are you going to publish the new results?
Thanks, I read the rules thoroughly, but not the scenario setup. As it turns out Devin's Brigade (2/I/Cav) should have set up on 'B3424' instead of 'A3424' (as I did). Meaning they take no part in this scenario (all on Map A). The absence of this brigade would have balanced things out a little more.I'm currently replaying the same scenario.
Great report! I commend you for your diligence in researching the rules so thoroughly before attempting to play. Have you tried any other scenarios, yet?
Illustrated AAR of Herr's Ridge scenario
Sign Upor Sign In
Zombicide review by Marco Arnaudo [watch @2d6.org]
Day in History: 7 May
Dawn of the Zeds Review
The Third World War Replay
Struggle for New France
First Strike '62
Cedar Mountain review by Enrico CS Viglino [watch...
Fighting Eagles review by Marco Arnaudo [watch @2d6.org |...
Decision Games 25th Anniversary Sale
Day in History: 6 May
Victory in the Pacific review by Enrico CS Viglino [watch...
Trajan review by Marco Arnaudo [watch @2d6.org]
Day in History: 1 May
Obscure Battles in the Spotlight
Fortress Berlin Special Offer
Flight of the Eagle, Volume III Preorder
GAMA Announces 2013 Origins Awards Nominees
Death Before Dishonor Review
The Civil War review by Enrico CS Viglino [watch...
© 2013 Created by John Kranz.
Report an Issue |
Terms of Service
Please check your browser settings or contact your system administrator.