The official social platform for ConsimWorld
This is the place to discuss GMT/Richard Berg's GBACW series of games
Latest Activity: Aug 15, 2017
Started by Brian Blad. Last reply by thomas fernbacker Dec 6, 2011.
Started by Justin Rice. Last reply by Jeff Twining Jul 31, 2009.
In case it isn't clear, I am answering Bob's question, not Thomas' comment. Thomas and I agree on this - not much help there for the newer game system.
Well, not really. I mean, concepts are slightly there: facing, LOS, leadership in general, ranged fire, etc - but the core of the game is the orders and commitment efforts, and that just is not there. I know, I should. But...
Does anyone know if Russ Giffords tutorials would helpful learning the current GBACW rules, or would it be more confusing than helpful?
Somehow I left off the best part...the gun had a maximum rate of fire of 65 rounds per minute! Although at that ROF, the barrel would overheat and the gun would lock up. More typical was 20 - 40 RPM.
While researching Pendleton’s reserve artillery for the Battle of Seven Pines (I'm developing a GBACW game), I came across a section in Jennings Cropper Wise’ book, The Long Arm of Lee, where he describes the “Williams Gun”
The use of this gun [the Gatling Gun] on the battlefield was antedated by that of a machine gun manufactured at the Richmond Tredegar Works, the first year of the war, the inventor being Capt. R. S. Williams, C. S. A., of Covington, Ky. The gun was a 1 -pounder steel breech-loader with a barrel about four feet long, and a bore of two inches. It was mounted on a two-wheeled carriage similar to that of a boat howitzer and was drawn by one horse in shafts. It was operated by a lever attached to a revolving cam shaft which rotated a cylinder, above which was an ammunition hopper. The cartridges were fired by a sliding hammer which automatically struck the percussion caps at each revolution of the cylinder. The gun had a range of about 2,000 yards. Its first test in action was on May 31, 1862, at the battle of Seven Pines under the direction of the inventor himself, who accompanied Pickett's Brigade. The results obtained were so satisfactory that the Confederate Government had six of the guns made which comprised the material of Williams', later Schoolfield's Battery, of the Western Army.
Officers captured by Pickett's Division at Gettysburg asked many questions about the strange rapid-fire gun used by the Confederates at Seven Pines, showing that not only was the use of such a gun novel to them, but that it had made a lasting impression by its noise and the uncanny screech of its spike-like bolts.
This is an extremely exciting discovery for me. My question is whether any of the other games in the series had this piece and if so, which one(s)? I’d love to introduce something brand new to the series.
I saw that in your AAR. Are you going to publish the new results?
Thanks, I read the rules thoroughly, but not the scenario setup. As it turns out Devin's Brigade (2/I/Cav) should have set up on 'B3424' instead of 'A3424' (as I did). Meaning they take no part in this scenario (all on Map A). The absence of this brigade would have balanced things out a little more.I'm currently replaying the same scenario.
Sign Upor Sign In
Here I Stand: Wars of the Reformation Replay
Best 3 Games with…Designer Volko Ruhnke!
Sherman Leader Unboxing [video]
UBOOT The Board Game (Phalanx Games @ Kickstarter)
War Along the Chesapeake (Worthington Publishing @ Kickstarter)
Old School Tactical, Volume II Review
Ian Brody’s SHAEF (PSC Games @ Kickstarter)
Normandy, the Beginning of the End (Draco Ideas @ Kickstarter)
Horse & Musket Expansion: Sport of Kings (new from Hollandspiele)
Fields of Fire Replay
Victory Roads Replay
Pendragon: The Fall of Roman Britain Review
Advanced Squad Leader Replay
Ligny 1815: Last Eagles Replay
Please be sure to check-out these CSW services.
© 2018 Created by John Kranz.
Report an Issue |
Terms of Service
Please check your browser settings or contact your system administrator.