Great Battles of the American Civil War


Great Battles of the American Civil War

This is the place to discuss GMT/Richard Berg's GBACW series of games

Members: 73
Latest Activity: Aug 15, 2017

Discussion Forum

Best Game in the Series? 25 Replies

Started by Brian Blad. Last reply by thomas fernbacker Dec 6, 2011.

In Northern Virginia ... 6 Replies

Started by Justin Rice. Last reply by Jeff Twining Jul 31, 2009.

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Comment by Russ Gifford on May 22, 2015 at 3:56pm

In case it isn't clear, I am answering Bob's question, not Thomas' comment. Thomas and I agree on this - not much help there for the newer game system.

Comment by Russ Gifford on May 22, 2015 at 3:39pm

Well, not really. I mean, concepts are slightly there: facing, LOS, leadership in general, ranged fire, etc  - but the core of the game is the orders and commitment efforts, and that just is not there. I know, I should. But...

Comment by Bob DeSilva on May 22, 2015 at 10:01am

Does anyone know if Russ Giffords tutorials would helpful learning the current GBACW rules, or would it be more confusing than helpful?


Comment by Christian A. Strasser on April 24, 2013 at 8:15pm

Somehow I left off the best part...the gun had a maximum rate of fire of 65 rounds per minute!  Although at that ROF, the barrel would overheat and the gun would lock up.  More typical was 20 - 40 RPM.

Comment by thomas fernbacker on April 24, 2013 at 7:01pm
Whoa, thay woud be something. I need to start researching.
Comment by Christian A. Strasser on April 24, 2013 at 10:21am

While researching Pendleton’s reserve artillery for the Battle of Seven Pines (I'm developing a GBACW game), I came across a section in Jennings Cropper Wise’ book, The Long Arm of Lee, where he describes the “Williams Gun”

The use of this gun [the Gatling Gun] on the battlefield was antedated by that of a machine gun manufactured at the Richmond Tredegar Works, the first year of the war, the inventor being Capt. R. S. Williams, C. S. A., of Covington, Ky. The gun was a 1 -pounder steel breech-loader with a barrel about four feet long, and a bore of two inches. It was mounted on a two-wheeled carriage similar to that of a boat howitzer and was drawn by one horse in shafts. It was operated by a lever attached to a revolving cam shaft which rotated a cylinder, above which was an ammunition hopper. The cartridges were fired by a sliding hammer which automatically struck the percussion caps at each revolution of the cylinder. The gun had a range of about 2,000 yards. Its first test in action was on May 31, 1862, at the battle of Seven Pines under the direction of the inventor himself, who accompanied Pickett's Brigade. The results obtained were so satisfactory that the Confederate Government had six of the guns made which comprised the material of Williams', later Schoolfield's Battery, of the Western Army.

Officers captured by Pickett's Division at Gettysburg asked many questions about the strange rapid-fire gun used by the Confederates at Seven Pines, showing that not only was the use of such a gun novel to them, but that it had made a lasting impression by its noise and the uncanny screech of its spike-like bolts.

This is an extremely exciting discovery for me.  My question is whether any of the other games in the series had this piece and if so, which one(s)?  I’d love to introduce something brand new to the series.

Comment by Nathan on April 22, 2013 at 7:37pm
Latest AAR of my second attempt is nw up here:
Comment by Nathan on April 19, 2013 at 5:20pm
Yeah but I'm playing this second run-through electronically via cyberboard, so it may not look as good.
Comment by Christian A. Strasser on April 19, 2013 at 9:26am

I saw that in your AAR.  Are you going to publish the new results?

Comment by Nathan on April 18, 2013 at 5:47pm

Thanks, I read the rules thoroughly, but not the scenario setup. As it turns out Devin's Brigade (2/I/Cav) should have set up on 'B3424' instead of 'A3424' (as I did). Meaning they take no part in this scenario (all on Map A). The absence of this brigade would have balanced things out a little more.

I'm currently replaying the same scenario.


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