John Prados THIRD REICH

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John Prados THIRD REICH

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Latest Activity: Apr 8, 2016

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3R Variants

Started by Steve Cabral Oct 26, 2008.

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Comment by C Raitt on February 16, 2012 at 9:32am

I'm playing Germany in 1944 against 2  friends shortly. Seems like a tough gig given history. In solo play I could slow the allied invasion by denying him beaches in the general offensive but couldn't drive 2 non beach landings back into the sea. I cover port beaches with subs backed by TAC. The 2 non-port beaches in NW France are held by 2 inf and 2 pz corps. Subs built in Trieste cover the Adriatic and Aegean. In Italy I plan to use Rome as a supply source and the mountains. In the East I set up on a shortened line from Lake Ladoga to Nikolaev, Abandoning the Dnepr bend and Sevastopol. This line is double stacked, 2 forts in front of Minsk. Any hints?

Comment by Steve Cabral on October 28, 2008 at 1:10pm
CRT is easy, like all AP products (except PzG) there is no CRT, just roll dice based on combat strength. Great flexibility in 3R version.

I hated it when I bought it years ago. Re-tried it and found it was better than I recalled, but it is gamey more than sim. Added some neat options from DC and was very satisfied. Did upgrade to 3rd Ed, AP gives it away free if you buy a product, $1 otherwise.
Comment by Marty on October 28, 2008 at 8:24am
Try to get the third edition rules ($1 with any other purchase from Avalanche PRess) as things are a little cleaner in those rules. From my experience, the combat system works out well, but takes players that are used to CRTs some time to adjust. Once players get a handle of that and then see how quickly the game can be played it takes off.
Comment by David Allen on October 28, 2008 at 7:06am
I own this game, and it looks terrific, but the combat resolution rules stopped me dead in my tracks. They didn't make much sense to me. It's been years since I read them, but I'll try again and then maybe have specific questions for this group.
 

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