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Map Making

Group to discuss boardgame Map Making. Where amateur and published map makers can discuss and assist each other with techniques and methods used in creating boardgame maps. (not a group for arguments about what map style or software app is best)

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Comment by John Kantor on August 16, 2009 at 9:43pm
It has lots of layers. The original map is on the bottom-most layer. Each type of terrain is on its own layer so you can turn them off when you don't need them and work on other layers without them getting in the way. The hex grid is above the terrain, but below the roads and text.
Comment by William Barnett-Lewis on August 16, 2009 at 8:47pm
Can you describe how you do that John? It appears you have a original map with a hex overlay and then are somehow doing anther layer with the map for printing?
Comment by John Kantor on August 16, 2009 at 7:48pm
Here's a small part of the map I've been working on for OCS Israel 48. You can see the base map and where I've started to trace the terrain. It's about 3.5 miles per hex

Comment by John Kantor on August 16, 2009 at 7:30pm
I just downloaded the 5/8 version and opened it in CS3. It's working great. I haven't tried the actions yet.
Comment by William Barnett-Lewis on August 16, 2009 at 2:28pm
The counter templates are here:
http://www.jrcooper.com/playtest.htm

I never could get them to work for me.
Comment by Kim Kanger on August 16, 2009 at 2:24pm
I use Photoshop. There are vector tools in Photoshop in order to do nice and smooth roads and tracks
Comment by Tony on August 16, 2009 at 11:41am
Is there a link to John Cooper's test counters?
Remember trying them out once, need to look at them again to be sure.
We probably need to start a making counters group.
Comment by John Kantor on August 14, 2009 at 10:43pm
You have to use a vector program. Illustrator is the standard, but Inkscape looks like it will do everything you need for maps.For mapmaking, neither is very difficult - you're only going to be using bezier curves to draw your shapes, fills, some simple text, and layers. You can learn everything you need to know in 10 minutes. The only reason to use Photoshop would be if you want to create your own fills or patterns. Illustrator is also the standard choice for making counters.

I'm working on a map of Israel in 1948 for an OCS game (using 3.5 miles per hex).
Comment by William Barnett-Lewis on August 12, 2009 at 10:15pm
Those are good points, Tony. Here's my situation -

I currently own Canvass X on Mac OS X and have jpg's of the area I want to turn into a big pile of 750 meter wide hexes. I can run windows under emulation but I'd prefer to stay Mac or Unix native for my uses. Perhaps that added info can spur someone to point me at a useful URL?
Comment by William Barnett-Lewis on August 12, 2009 at 2:29pm
I'd like to know that as well. I'm new to this and am trying to figure out how to do the map for the SCS game I'm working on. Thanks!
 

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