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Map Making

Group to discuss boardgame Map Making. Where amateur and published map makers can discuss and assist each other with techniques and methods used in creating boardgame maps. (not a group for arguments about what map style or software app is best)

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Latest Activity: Jan 9

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Comment by Lance Runolfsson on December 31, 2016 at 1:25pm

Hex Draw does most of what I want done. The problem with it is that it seems to be unsupported at this point by the developer and not much of a comunity remains. So my fear is that it stops working when I am forced to go to windows 10 in 3 years. How much of what Hex Draw does will your new program do? If anything?

Comment by Rick Barber on December 31, 2016 at 8:31am

I'm just starting into the digital realm myself, and this software sounds like it would be a good way to go.  Count me in when you start the Kickstarter!

Comment by Hernan Ruiz Camauer on December 31, 2016 at 7:55am
 
Hi folks. I am going to be creating cross-platform map-making software (for Windows and macOS), suitable for creating both for print-resolution maps and lower res maps suitable for use with virtual tabletop software. The program will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs.

The program should appeal to GMs of face-to-face game sessions and those using any VTT software, who want to create their own slick-looking battlemaps but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. 

In late January or early February 2017, I'll be launching a Kickstarter campaign to try to fund the program's development. The software will be priced to be very accessible/affordable, likely in the $20-$25 range (at least during the Kickstarter campaign).

I'm trying to gauge public interest in this, so please let me know if such software would be of interest to you.
Comment by Christian A. Strasser on February 10, 2015 at 5:24pm

GIMP doesn't have "scatter" per se, but it does allow you to specify a level of "jitter" to brushes.

Here's what seemed to work pretty well:

1)  Add a new layer to the image and place it just above the existing woods layer (call it RoughWoods)

2)  Click on the Brush tool and select an irregularly-shaped brush (such as Acrylic 04); a size of 20 (the default) seems to work fine

3)  In the Tool Options, go down to the "Apply Jitter" checkbox, click it and enter an amount of jitter (something between 0.75 and 1.50  seems to work pretty well).

4)  Trace over the woods perimeters with this brush in black

5)  Use the "Select by Color" tool and increase its threshold to 70 or so (to allow it to grab all the gradients of black); then click on one of the black elements of the new layer

6)  In the "Patterns" window, select the custom woods pattern

7)  From the menu, select Edit / Fill With Pattern; then from the menu, select Select / None 

Comment by Christian A. Strasser on February 10, 2015 at 4:49pm

That sounds promising.  I'll do some research and see if it's possible.  Thanks!

Comment by Tim Allen on February 10, 2015 at 4:34pm

I am afraid I dont know how you would do that in GIMP, but in Photoshop you would do it by taking a basic round brush and changing its attrubutles so it scatters.  then add a pattern

Comment by Christian A. Strasser on February 10, 2015 at 3:44pm

The picture marked "Corinth" is from the GBACW Corinth game.  The one with "The Devil's Own Fun" is my "GBACW" Seven Pines game.

Comment by Christian A. Strasser on February 10, 2015 at 3:43pm

Thanks Herman.  I should have mentioned that I'm using John's SPI textures for the woods.  The filled-in stuff looks great and I'm pretty satisfied with the colors.

What I'm looking for is the treatment of the edges.  I'm using the GIMP "clone" tool to paint a pattern (which is the woods), but the edges are very smooth looking.

Comment by Hernan Ruiz Camauer on February 10, 2015 at 3:38pm

Christian, Go to this web page: http://www.jrcooper.com/gaming.htm#terrain_tiles
Scroll to near the bottom, and download the scanned woods textures. Then use one of those textures as a fill pattern for shapes you draw in GIMP.

Comment by Christian A. Strasser on February 10, 2015 at 3:27pm

I'm looking for techniques to create rough-edged woods on the maps for my ACW game.  I'd like to avoid having to do it all by hand, since there are 13 maps total with a lot of woods.

I'm using GIMP if that makes a difference.

 

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