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As the eastern bloc crumbles in 1989 Gorbatjov is ousted in reactionary coup led by the Soviet military. In desperate attempt to turn back time and unite the eastern bloc the long prepared offensive into western Europe is launched. A critical element for success is to be able to interdict the American reinforcements over the Atlantic to its NATO allies. That job belongs to the submarines of the arctic fleet in Murmansk. But they need air support and support from surface vessels as well and Murmansk is too far away from the North Atlantic seas to provide that support. In order to seize air fields and naval bases on the Norwegian west coast as fast as possible an invasion of Finland and Sweden is launched at the same time as the Norwegian border is crossed on the Nordkapp to outflank the Norwegian easily defensible terrain along the northern coast. Neutrality will not protect Sweden this time. But maybe an army of 600 000 trained men and 600 tanks will?
This game deals with the southern part of the hypotehical invasion the Sweden. The well trained paratroopers of the VDV and the equally well trained Baltic marines land to face the bulk of the Swedish armoured brigades supported by infantry and artillery in terrain ideally suited for armoured units. Will the Swedish built turret less tank Strv 103 meet the expectations, though twenty years in service now, or will it be up to the British built Centurions, with more than thirty years in service, to destroy the invaders?
The game is designed to help understanding of the challenges of the Swedes as well as those of the Warpac. While gameplay is designed to be fast and easy with command and control issues being in the centre of the design the optional rules allow for deeper study into logistics and recovery. Units are platoons and each game turn equals one hour divided in up to four activations depending on efficency . Hexes are 500 meters across.
Latest Activity: Jul 6, 2015