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In my quest to find a new wargame model I have stumbled on a wealth of articles whose subject is the use of agent based simulations to study force-on-force and asynchronous (a.k.a. anti-terror) warfare.
My question to the group is: has anyone played with any of these abstract tools?
I have recently downloaded a tool kit called NetLogo which is a nice development package and is loaded with models to play with; but these models do not address military conflict directly. I will try to build my own model from scratch but if anyone has any experience with this topic I would appreciate a little help.