Now that I have turned in my second game design, I am toying with a couple non-solitaire game ideas. What do people think of these subjects?
1. Paris, 1919- A card game of the Treaties that ended World War 1. 2-4 players would represent the concerns of England, France, Germany, and the United States on various issues. Hidden influence cards would shape other policies (i.e. China, the Kurds, Greeks, Serbians, Italians, Russians, Turks, etc.) Random event cards would force alterations of the status quo. Whoever has the most VPs for getting results closest to their often conflicting goals wins.
2. The Year of the Four Emperors- 4 players portray the four factions vying for control of the Roman Empire in the wake of Nero's death (Galba, Otho, Vitellius, and Vespasian). A system similar to "Kremlin" and "Junta" allows control of various legions and forces inside Rome to change alleigance and assist the players. The player who rules for the most months wins.