I've been fooling around with 1/2000 scale naval minis. The idea was to have a combined arms game playable on a kitchen table .I am using nav. war minis along with 10mm AFV's and simple counters for aircraft .Everything worked well l I was simplifying the Arial combat segment when it occurred to me it  will be hard to get fleets passing back and forth through the Suez. I made a rule that only winning fleets can use the canal.It turns out that to win one needs access to the canal while denying it  to the opponent . Once it is blocked a fleet caught  in the Med. if eastern is toast ,likewise the western player has the whole of the Indian ocean to move in but is blocked from his home ports and airbases needing to go around the cape..

I now have a game where political science involved as there has to be a reason the canal is blocked.I have figured an  insurgency around the canal will cause an unstable situation which calls into being a conference .The upshot is the canal is either  blocked to all parities if there is an stable situation or  confined to the winning player if unstable..

It seems that there can be a lot of wait and see if both parties are blocked. This might seem cynical but sometimes it seems a good idea to encourage insurgency around the canal to get things moving.

Originally I had no inkling of the above ,they just kind of cropped up.

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