The world of designing Discussions (17)

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East Wind Rain, Turn Sequenz / Mechanic

I own the very old WW2 in the Pacific Game 'East Wind Rain' by Task Force Games. It is fiddly and old and some other ugly things. But one m…

Started by Jo Bader

2 Apr 23, 2009
Reply by Jo Bader

Game Ideas

Now that I have turned in my second game design, I am toying with a couple non-solitaire game ideas. What do people think of these subjects…

Started by Darin Leviloff

7 Feb 14, 2009
Reply by Darin Leviloff

Aspects that we want in a game

High interactivity and unpredictability When I designed Tonkin I primarily wanted to have these two effects. I solved it by limiting each…

Started by Kim Kanger

15 Jan 12, 2009
Reply by Mike Erwin

Strange new ideas

I'm currently embroiled in two design projects, but I'm constantly letting my mind wander off to new ideas and subjects. One idea which has…

Started by Kim Kanger

20 Oct 8, 2008
Reply by Kim Kanger

Design Notes for B-29 Superfortress

Design Notes for B-29 Superfortress The design of this game started in 2003 as I was playing a game of Avalon Hill’s B-17 QOTS. I said to…

Started by Steve Dixon

6 Mar 10, 2008
Reply by Steve Dixon

Where is the appropriate place for useful information for the group

I've found some good websites such as (very good info on AFV's and other things) - just discussion groups or is the…

Started by Andy Brown

1 Mar 8, 2008
Reply by Kim Kanger

The East Front War.

I started last month a design about the Classical Germano-Russian Conflict of World-War 2. This period has fascinated me for a long time,…

Started by Carl Paradis

7 Mar 6, 2008
Reply by Carl Paradis


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GMT Stalingrad 42

"Am wanting to dive into this myself, but I've got a stack of games in front of it in my…"
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GMT Stalingrad 42

Another fantastic Simonitch design that fits perfectly on my table.
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