The official social platform for ConsimWorld
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It is time, now that DBP has been released, to turn to the next project. I will develop John Poniske's "The Great Game" (Legion Wargames) and eventually start with my own next project: "Heart of Darkness".
Long time since anyone wrote anything here. It does not seem to be a viable forum, but then again, it has 118 members.
The components look good, Kim. I like the semi-conversational style of the rules with the hefty amount of examples and explanations.
Rules and tables for Dien Bien Phu. Have a look
Rules: http://talk.consimworld.com/WebX?233@@.1dd3a0e6/8186!enclosure=.1dd...
Tables: http://talk.consimworld.com/WebX?233@@.1dd3a0e6/8186!enclosure=.1dd...
Read more: http://www.legionwargames.com/legion_dien_bien_phu.html
There is an interesting thread at BGG, regarding Legion Wargames:
And electronic games miss out the social interactive part of having an opponent across the table, and not across the nation.
Very good points. Not to mention that the business model for electronic games pretty much requires an AI to make the game sell enough copies. And having an AI pretty much dumbs down most games even if you PBEM them instead.
I just listened to the rationale from Moritz Eggert that boardgames and electronic games will soon merge. As a computer game designer for Coleco and board game designer for SPI, Gameshop, Nova, GTD and others, as well as an American game historian, I think Moritz ignored the most important difference between boardgames and electronic games: electronic games evolve so fast, each new game is passe in less than three months. American boardgames since the first one in 1822 have been collected and replayed as part of a person's life. Not only do electronic games change so fast, the platforms and software needed for each game is gone in less than two years. I thought my game design of WarGames (based on the movie of the same name) would provide a lot of play for a long time, especially since the game won the award at the Consumer Electronics show in Las Vegas in 1984 for the best video cartridge of the year. It also sold 110,000 copies in the week of Christmas alone. But now I may be one of the only people on the planet that has a working copy of the game: you need a working Colecovision or Adam Computer as well as a working cartridge. Back in 1984 the chips were made by vapor depositing gold to approximately 20 atoms thick. Now the chips are vapor deposited to 3 atoms thick. Just like videotapes decayed in 30 years because they use magnetism and our planet has a magnetic field, chips today will disintigrate because of misalignment of gold threads in the computer chips by overuse or being kept anywhere close to working electrical or electronic equipment. Boardgames were built to last. Electronics are not only built to make money, they are built to disintigrate.
So, until you can show me an electronic game that is still widely played for thirty years and is played by a large number of gamers against one another, I will remain sceptical. We must first invent an electronic system than will not be disposed of yearly and will not disintegrate in two to ten years.
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