Triangle Area (NC) Wargaming

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Triangle Area (NC) Wargaming

Place to link up and plan wargames in/around the Raleigh-Durham area. And we'll let folks from Chapel Hill come in every now and then.

Location: Raleigh-Durham-Chapel Hill, NC
Members: 29
Latest Activity: Mar 30

Board wargaming in Raleigh-Durham-Chapel Hill

Hey everyone!

Welcome to Triangle area wargaming :)

I'm going to try to get certain running organizational tasks in their own discussions, so people can discuss what to play at certain linkups there, and save this area for bigger announcements.

For now, I'm just happy we've all got one place to try and organize a few games!


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Discussion Forum

Battle of the Bulge and Afrika Korps

Started by David Dec 14, 2016.

Let's get this thing going... 12 Replies

Started by Keith. Last reply by Bruce Geryk Nov 28, 2014.

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Comment by Don Holt on November 5, 2014 at 12:42pm

Actually I'm hoping that having everyone move/fight at once with pulses will really speed the game along. I'll be testing the pulse style of play this month, and will have an idea as to whether we would do the just the Russian right or try the whole thing.

The pulse idea is to look at the movement factor of the pieces and then have pieces move in some(all for the Cossacks) of 16 pulses, based on their current movement. Command points would be assigned to formations, but there would be no chit draws. Everyone just moves on the pulses they can. Units would regroup/rout based on their current movement. Melees take 4 pulses.

Cannons must be reloaded (2 pulses to cool and reposition, 3 pulses to load and tap powder fully, 1 pulse for shot. You would not have to fully load the cannon, but range and effect drop unless fully loaded. If you loaded powder for 1 turn, and then loaded shot, you max range would be 2(short range) and the effect would be as if at long range.

When cavalry charge, they get 2 movement factors each turn for their next 4(3?) pulses. Since cav will have more pulses than infantry and can move double for the first couple of pulses this should be equivalent to charging after movement in the current system. Infantry could try to move forward to negate the charge momentum bonus(charge > 3 hexes) of heavy cavalry.

In addition, there are an additional 8 pulses after the normal 16 pulses. This would allow any melees to complete, charges to resolve and regroup. and routs to occur when these events occur in late normal pulse. The effect is that pulses are between 50(1200s/24pulses)-75 secs(1200s/16pulses). Units using over 16 pulses in a turn lose readiness.

To pull this off I'd be looking for 6 players a side, of which 2 are experienced players. Each of the experienced players would take a flank per side, and track the logistics for walk up players. An experienced player would have one player run infantry and the other cavalry. Artillery would be handled by the experienced player as well.

Play each pulse would be identifying which unit can move and deciding to move it a hex or not. None of this trying to see if you can get there or guessing as to which formation will activate next. Your units move, fire, or fight or they don't.

The only problem is when units close to each other are moving. Unit with the highest movement goes first.

Comment by Dick Vohlers on November 5, 2014 at 11:41am

Don,

I might be up for some gaming in Durham about that time. I assume when you say that you want to play Moscowa that you're talking a scenario, yes? You might also think about a smaller La Bat game that wouldn't take as long to set up and that we could get further into.  

Comment by Don Holt on November 1, 2014 at 9:28pm

Anyone up for a monster game at Atomic Empire in early Dec.? Wet and cold weekends are here.

I have Moscova, where I'd like to try out some pulse rules(i.e. continuous play, with movement, fire, charge and melee all happening at once, though movement tokens would still be assigned to the unit commanders.) Anyone interested?

Comment by Keith on June 23, 2014 at 6:06pm

Anyone heard from Voss recently?  It's been a while since I've seen him up at GA in Cary.  Wondering if he's moved or if he's still hanging around.  Thanks for the info!

Comment by Brant Guillory on June 23, 2014 at 11:49am

Hey guys - I've been remiss in checking this area with any frequency, as I've been focused on getting GrogHeads up and running.  There's always some good wargaming going on over at Scott's store, Gamer's Armory, in Cary :)

Comment by Keith on June 21, 2014 at 3:56pm

Anyone going to WBC?

Comment by Keith on June 21, 2014 at 3:27pm

new BGG guild set up for us over at: http://www.boardgamegeek.com/guild/1978

Comment by Phillip White on May 21, 2014 at 4:18am

Anyone interested in getting together for some gaming, shoot me a message at mrwpwhite@gmail.com and let me know!

Comment by Oliver Upshaw on February 21, 2014 at 12:22am

Anyone in the Raleigh Area up for helping to playtest the second expansion of GMT's Space Empires game please drop me a line.

Comment by Keith on July 8, 2013 at 10:20pm

GCACW and Line of Battle are very different scales, but it would be neat to see an operational order and command system that adapts the LOB principles to a campaign level.

 

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