Vassal War Game Players

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Vassal War Game Players

A group for sharing and creating vassal log files of games to share with others

Charles Cabell

Website: https://www.facebook.com/groups/vassalwargamers/
Location: Charlotte NC
Members: 190
Latest Activity: Aug 28, 2018

Discussion Forum

Looking for OCS vassal opponents 1 Reply

I am relatively new to vassal.  Would like to play some of the smaller games like Tunisia 2 or DAK2Continue

Started by Donald Egan. Last reply by Elmo Menon Dec 30, 2017.

Looking for OCS vassal opponents

I am relatively new to vassal.  Would like to play some of the smaller games like Tunisia 2 or DAK2Continue

Started by Donald Egan Mar 30, 2017.

new Empires in Arms module Beta Test 1 Reply

Updated EiA module is up and running on Vassal ServerFeel free to try it out. (Move pieces, roll dice)Will start 1805 Campaign soonemail me if interested in playingContinue

Started by David Petticord. Last reply by David Petticord Jun 15, 2015.

A Distant Plain Live Skype teacher sought

There a few of us over on BGG looking for a "A Distant Plain" TeacherScroll down to item 21…Continue

Started by Lance Runolfsson Feb 10, 2015.

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Comment by Nate on March 25, 2018 at 3:45pm

We are also talking up this subject on the BGG Typhoon thread. https://boardgamegeek.com/thread/1898045/map-scans

I had to risk cat invasion and set up the physical game yesterday. It won't last.

Comment by Greg Blanchett on March 23, 2018 at 7:16pm

Yes, you use the strength chits as cards and you draw randomly from the deck.

Comment by Nate on March 23, 2018 at 6:04pm

Not sure the floating chit trays are the ones used for cards, but they are in the menu at the top. You select the tray and drag the chit out for placement. A menu on the chit allow it to be flipped or be place back into the original tray. Exactly like the original game.

Modules for VCS Salerno and Iron Tide: Panzers in the Ardennes are posted in the module list and work the same way. The difference is that in Typhoon there are more trays for national colors.

Comment by Nate on March 23, 2018 at 5:59pm

Comment by Bill Clancy on March 23, 2018 at 4:51pm

Sorry that should have been meant for Charles

Comment by Bill Clancy on March 23, 2018 at 4:48pm

Nate, I am curious about the Operation Typhoon Module - I was wondering how you intend to handle the combat value chits? Do you randomise onto a counter or are you going to go old school and just allow a player to draw a random chit and put it on (under?) a combat unit.

Comment by Nate on March 22, 2018 at 7:53pm

I saw a couple of sample of the counters, done for my eyes, from the set of scans I linked for the Typhoon game. I found myself wishing for the redone set rather than the classic.

set. http://talk.consimworld.com/WebX?14@@.1ddc38f9/93

Maybe  with a higher resolution and not wishing to ruin hope for the project: Wouldn't it be great to have a choice?

I know, double the work load and loyalty to the original. Bleh!

Comment by Greg Blanchett on March 21, 2018 at 5:22pm

It's easy really... I just gave ownership to all the pieces and made the mouseover only work for the pieces that you own.

Comment by Nate on March 21, 2018 at 12:29pm

I am downloading the Typhoon scans as I write this.

Comment by Nate on March 20, 2018 at 12:52pm

600dpi scans are being sent. I am hoping you are familiar with the module built for VCS Salerno to use as a template. The floating chit trays and features that hide units from popping up on the enemy turn when mousing over are nice choices.

There are also available new counters designed if you want to use them..

http://talk.consimworld.com/WebX?14@@.1ddc38f9/93

 

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