The official social platform for ConsimWorld
A group for sharing and creating vassal log files of games to share with others
Location: Charlotte NC
Latest Activity: Aug 28, 2018
vassal facebook group
I am relatively new to vassal. Would like to play some of the smaller games like Tunisia 2 or DAK2Continue
Started by Donald Egan. Last reply by Elmo Menon Dec 30, 2017.
Started by Donald Egan Mar 30, 2017.
Updated EiA module is up and running on Vassal ServerFeel free to try it out. (Move pieces, roll dice)Will start 1805 Campaign soonemail me if interested in playingContinue
Started by David Petticord. Last reply by David Petticord Jun 15, 2015.
There a few of us over on BGG looking for a "A Distant Plain" TeacherScroll down to item 21…Continue
Started by Lance Runolfsson Feb 10, 2015.
We are also talking up this subject on the BGG Typhoon thread. https://boardgamegeek.com/thread/1898045/map-scans
I had to risk cat invasion and set up the physical game yesterday. It won't last.
Yes, you use the strength chits as cards and you draw randomly from the deck.
Not sure the floating chit trays are the ones used for cards, but they are in the menu at the top. You select the tray and drag the chit out for placement. A menu on the chit allow it to be flipped or be place back into the original tray. Exactly like the original game.
Modules for VCS Salerno and Iron Tide: Panzers in the Ardennes are posted in the module list and work the same way. The difference is that in Typhoon there are more trays for national colors.
Easiest way would be to make the chits operate under the cards function I would think. Never having tried this it will take some time to procure the knowledge on how to get Vassal to jump properly.
Sorry that should have been meant for Charles
Nate, I am curious about the Operation Typhoon Module - I was wondering how you intend to handle the combat value chits? Do you randomise onto a counter or are you going to go old school and just allow a player to draw a random chit and put it on (under?) a combat unit.
Finishing up SPI Phalanx module, will start on this after I'm done.
I saw a couple of sample of the counters, done for my eyes, from the set of scans I linked for the Typhoon game. I found myself wishing for the redone set rather than the classic.
Maybe with a higher resolution and not wishing to ruin hope for the project: Wouldn't it be great to have a choice?
I know, double the work load and loyalty to the original. Bleh!
Sign Upor Sign In
DoubleSix Dice: Generation Two (Matt Fleming @ Kickstarter)
Hunt for Blackbeard Preview [video]
Commands & Colors: Medieval (GMT Games Preorder)
No Enemies Here, Season 2, Episode 4 [video]
Interview with Christopher Davis
Hill 262: Chambois, 19-21 August 1944 (new from Strategemata)
Moravian Sun: Austerlitz (new from Acies Edizioni)
The Fall of South Vietnam Review
Space Infantry Resurgence (Lock ‘n Load Publishing @ Kickstarter)
The Survival and Extinction of the Teutonic Order in Prussia, 1418-1525
The Libyan Uprising
Airship Graf Zeppelin
The Low Point of the Third Century Roman Empire and Reforms of Gallienus
A Q&A With ‘Magic: The Gathering’ Mythic Champion Autumn Burchett
Normandy Campaign 1944 Timelapse Map [video]
Please be sure to check-out these CSW services.
© 2019 Created by John Kranz.
Report an Issue |
Terms of Service
Please check your browser settings or contact your system administrator.