ConsimWorld

The official social networking platform of ConsimWorld

I am a real fan of this one, the first Victory title that I ever bought. I was thrilled to see that the company even existed, something that I noticed when I saw what appeared to be SPI games in Avalon Hill boxes with a new imprint in a local hobby store. A week or two after that revelation, as I was a poor student at the time, I went back and bought Vietnam.

It has been criticized for ignoring the hearts-and-minds, civic action elements of counterinsurgency warfare. Those criticisms are probably true. But as I see it, it was never the intention of the design to simulate the details of counterinsurgency, but to put the players at higher levels of command. The American/ARVN player is tasked with making South Vietnam safe for counterinsurgency, abstractly represented, through a more detailed representation of military operations. The Communist player is supposed to make the country unsafe for democracy, and has the dual mission of seizing territory and creating space for his political cadres to operate.

Fundamentally, it is a game in which military operations have the population as the center of gravity.

Additionally, the political situation is fully represented, just not in the ways that some players and reviewers would expect or perhaps want. National commitment and morale are vital, and determine how much a side can do, and how long they can do it. For the American particularly, early activity leads to early national burn-out, as the domestic polity tires of the war. Doing a lot less can increase national stamina, but result in having insufficient strength incountry to prevent an early North Vietnamese/Viet Cong victory.

I am also impressed by the game's simulation of South Vietnamese military leadership. Competence and loyalty are independent variables, so that a really good general might be one that a player can't afford to trust, and a bad one could be too politically safe to cashier. That leads to some hard choices, and at times to leadership changes at the presidential level in Saigon.

Vietnam is not a quick and dirty, two hours and you're home type of game. It requires a great deal of commitment to play the campaign, which is a monster game in terms of time demands if not necessarily in table space.

Not just because it is the first Victory Game title in my collection, it is one of my favorites from the company.

Tags: victory games, vietnam

Share Twitter

Reply to This

Replies to This Discussion

Admittedly I made a similar post about this game in May, but wanted to go into more detail, and in a more organized manner.

Reply to This

I think this game is one of those sleepers - CI has become an area of greater interest to me with first SASO and then 9/11.

Reply to This

Great summary, Jim. I just completed a full campaign game, my 4th, and found it just as enjoyable as ever. It took about 120-130 hours of actual play time over a period of about a year. Definitely an endurance contest, but that's the way a Vietnam simulation should be.

I hadn't played a full campaign since 1994. I was never really a fan of the scenarios, so I usually hold out for opponents that are willing to invest the time in the campaign game. Hopefully I won't have to wait more than a decade to play it again!

I definitely recommend this game to anyone with the stamina to see it through.

Reply to This

Granted, there hasn't been much out there to compare this game with. But as a military simulation, it stands head and shoulders over many other attempts. I'll admit, I've only played scenarios and never gotten through the campaign. But I liked this game better than 3W's NO TRUMPETS NO DRUMS and SPI's venerable YEAR OF THE RAT---while both these titles are still good, VIETNAM is just so much better.

Would love to see this game get redone given all the scholarship that's come out about the war in a Revised or Second Edition someday.

Reply to This

RSS

Help Center

Latest Activity

Byron Collins added a blog post
I'd like to personally invite you all to read a full preview (13Mb PDF link) of our new fast-playing (30 minutes) tactical WWII card game, Frontline General: Spearpoint 1943 in our newsletter. I'm happy to announce that we've just passed the 200 p…
52 minutes ago
Thanks!
2 hours ago
Count me in Jim!
2 hours ago
Didn't we just have a special election.....God we get to go through THAT yet again....
3 hours ago
I've found the internal debate (i.e. the debate in my head) has been to either play a lot of games poorly or a few games well. I prefer the latter model, but then you must, as you say, find that set of holy grail games that one chooses to become goo…
3 hours ago
Chris: Really - that's a good point. I wonder if the Audi folks realized the message they were sending out with this one. I doubt if anyone found it funny in the least. Smitty
4 hours ago
The fact that Carolyn like KAtie, married men like us tells us they are good and special people.
4 hours ago
My wife Carolyn teaches special ed. I wouldn't trade jobs with her for any amount of money. Very difficult work indeed.
4 hours ago
Neil Amoore joined Tony's group
Group to discuss boardgame Map Making. Where amateur and published map makers can discuss and assist each other with techniques and methods used in creating boardgame maps. (not a group for arguments about what map style or software app is best)
6 hours ago
I've recently printed and built "To the Last Man." I was able to play the game and get an idea of its look and feel beforehand thanks to BGG and Cyberboard. It's an excellent game, one well worth the bother. I _hope_ it is just by unfortunate accid…
6 hours ago
Greg Blanchett updated their profile
8 hours ago
Yes, this was a creepy ad. I looked at the Audi website to compare this car to others. Oddly enough, you are unable to compare it to the VW SportWagon TDI, which gets exactly the same mileage.
9 hours ago
Jim Werbaneth added a discussion to the group Career Networking
Lately, I've been mad at Newsweek, due to issues of bias that are beyond the realm of this group.  However, tonight I read a very good article on its web site, regarding layoffs.I was once in a meeting at a former employer, and we were going over th…
10 hours ago
I second the motion. May his service in the defense to his country be what matters in the hereafter.
11 hours ago
Jim Werbaneth added a discussion to the group All Things Against the Odds (ATO)
The game on the development table now is Rob Markham's Saratoga.  This game covers the decisive battle of the American Revolution tactically, with two scenarios.  One addresses the Battle of Freeman's Farm on September 19, and the other is on the Ba…
11 hours ago
I'll just say "R.I.P.", lest I stray into the political realm.
11 hours ago

Badge

Loading…

© 2010   Created by John Kranz

Badges  |  Report an Issue  |  Privacy  |  Terms of Service