The game was finally started on Saturday. We're playing Scenario 2 of the original game, using the original rules, including all the optional rules listed in the rule book.
We were both VERY rusty, so it took about 2 1/2 hours just to set up, since we were having to check the rule book every five minutes to make sure we weren't planning anything that might end up being illegal. The first turn also took about 3 hours, for the same reasons. But the second turn only took about an hour, due to the fact that we were getting back into the groove again, as well as the fact that we were both running low on supply!
The Iranians have opted for an aggressive defense, starting with divisions in and around Tabriz, Rasht, Teheran and Mashad. After two turns, the Soviets have vaporized the division around Tabriz and have battered the division near Mashad pretty badly. But the Rasht division is still holding the Caspian coast road in pretty good order.
The B-52's have made their first flight and immediately targeted the airbase in Afghanistan, which is responsible for the Backfire sorties. Two hits inflicted. US Special Forces are in theater now, and will be wreaking havoc with the Soviets shortly. CV-63 is still skulking south of Diego Garcia.
The Soviets may have to take a breather to bulk up supplies again before making another push for Rasht, and then Teheran. 30 Game Turns is a LONG time. If the Soviets keep advancing at the rate they're moving now, it may be a short game...
One rule issue has popped up: The "Detection" rules on 33L-4 say:
"In order to attempt to detect an enemy unit, the enemy unit must meet the following requirements:
* It must be within the Detection Range of a friendly ground, air or naval unit.
* IMMEDIATELY prior to the detection attempt, the enemy must have moved OR the enemy unit must have used its ASM, Bombardment, Anti-Air or Sub-Surface Rating against the unit attempting to detect.
EXCEPTION: A unit may always attempt to detect an enemy unit with which it shares a hex, whether the enemy unit has moved or attacked or not, provided no previous detection attempt has been made at that range."
Fine. But in the "Naval-Naval Detection" example on 34R-2, there is a very clear description of a US submarine moving around, making detection attempts against Soviet surface unit that has NOT moved, has NOT fired, and which does NOT share a hex with the detecting U.S. unit. Not sure which is correct, the rule or the example.
Also, it's not very clear to us if an Air Unit, for example, can go out on a Strike mission against a Naval unit that has not yet been detected, detect it, and then immediately strike it. Other sections of the rules seem to indicate that you must have a target in mind when you launch a strike mission. If the unit has not been detected yet, then it can't possibly be a firm target. What happens if you don't detect the intended target? Are you free to just keep moving around hoping to detect something else to kill?
We instituted a house rule whereby an air unit cannot strike a naval unit that it has just detected. Effectively, we've created a "Recon" mission. So, the U.S. P-3 can, during the first Action Stage, go out and detect a submarine, but it cannot strike it. Another strike mission must be launched, either by another air unit during the same Action Stage or by the P-3 unit during the next Action Stage, when it can launch a valid strike mission against a known target.
We'll see how that works out.