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Victory in the West series and related games

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Victory in the West series and related games

Members: 38
Latest Activity: Jun 22

Discussion Forum

Greg Blanchett

Taking Operation Typhoon/Victory in the West/Iron Tide to a New Level... 10 Replies

Started by Greg Blanchett. Last reply by Greg Blanchett May 23.

Greg Blanchett

Possible new topics for the series... 3 Replies

Started by Greg Blanchett. Last reply by Greg Blanchett Mar 21.

Jim Werbaneth

Operation Grenade 4 Replies

Started by Jim Werbaneth. Last reply by Stephen G Aug. 3, 2008.

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Nate Comment by Nate on June 22, 2009 at 10:48am
http://www.boardgamegeek.com/thread/383786

Nice replay by E.R. Bickford. All 20 turns of this classic.
Greg Blanchett Comment by Greg Blanchett on April 12, 2009 at 1:00am
Remember to check out my Operation Typhoon AAR.
Nate Comment by Nate on November 17, 2008 at 5:06pm
Dec. 10 Scenario Battle of the Bulge (universal)
German
Dec 10AM- All at start units available
Dec 11PM Pz Lehr 901 and 902 enter reduced- include all attachments for the division , 3FJ/8, Von der Hedyte parachute unit, 4 Commando units, 653 PzBn.
All other units enter the game 12 turns earlier than scheduled
Special cases:
Units stacked with and including KG Peiper will have their tactical movement doubled for the 10AM game turn. A battalion (regiment if no battalion is provided), of 3FJ may be picked up by the KG and ride 'free' on this ride (only once), at the mechanized rate. Enemy ZOCs are ignored for this 'once only' move.
Allied
Dec 10AM- all at start units begin in designated locations except the following: remove the 106 ID and place the units of the US 2nd ID in their places. Remove 9/CCA, 9/CCR add to reinforcement schedule.
Dec10AM enter at Mersch 9/CCA, 9/CCR, 106 ID (all) begin at Ettelbruck.
Dec 11AM per designated schedule
Dec 11PM enter road edge north of Monchau all units of the US 78 ID, 709 tank Bn
All reinforcement enter identical to regular campaign except 12 turns early.
All special conditions, fuel shortages, replacement schedule and release dates are also rescheduled 12 turns earlier.
Special cases:
Units of the US 9th ID and 83rd ID will enter the game 6 turn early due to ongoing offensive operations off map.
The 101st and 82nd AB will be restricted if KG Peiper captures Werbomont or Manhay. In this case only, these two divisions will be forbidden to move south of Houffalize until game turn 12.
Victory Point changes
For the purposes of this scenario the Meuse river towns of Huy, Andenne and Namur are doubled in their victory point values. Points equal to this total are removed from all towns south of Houffalize.
Balance these points so that Bastogne retains at least 2 points of value. The rest are selected at will until the total is reached with the point in mind that as few as possible objective towns be set to zero as possible. This will give weight to the focus of the German objective.
Final Victory conditions are unchanged. Sudden death victory conditions for the capture of Leige still apply as the case may be per the simulation.
Weather: Overcast except for turns 5 and 6 which are Mist. Historical weather continues from 16 AM through until the end of the scenario.
(Untested)
Yes, in this variant KG Peiper and a 3FJ parachute infantry unit will be able to move on turn 1, in stealth, through the front line while the rest of the front remains static preparing for the battle to come.
Use this variant with any of your regimental scale Bulge simulations. It was crafted with the help of Danny Parker, designer and author of several Bulge titles and books on the subject. There are several ideas in this variant that may carry you past your stalemate and onto the rear area objectives that you may not have seen so far. It makes the game 12 turns longer and is expected to extend the bad weather period that the German planners wanted.
Nate Comment by Nate on November 11, 2008 at 11:37am
I have smooth talked both a German and a Swiss wargamer and have got a German translation for Iron Tide going, with the Swiss guy, of Austrian origin, doing the proofreading. I am told the version will be ready for posting by Christmas.
I know its 5 years late but this is a volunteer project, with real fans doing it out of love for the system and game. I am hopeful that a large German wargaming club will pick this up and begin to give it more exposure.
The Japanese version was done some years ago under similar circumstances and has resulted in roughly 25% of the total sales so far. Just because we don't hear more from their end of the hobby doesn't mean that games are not being played.
Nate Comment by Nate on September 3, 2008 at 11:45pm
I submitted the color coded counter manifests for VitW Volume #4 Salerno
To Decision Games yeaterday. There is a dedicated folder for it on CSW. http://talk.consimworld.com/WebX?50@657.U402ery7l4w.7@.1dcef53b
PanzerschreckDesign Comment by PanzerschreckDesign on August 13, 2008 at 7:42am
I have the three S and T games, Op. Typhoon and TKG so far.
Nate Comment by Nate on August 11, 2008 at 11:28pm
Added a Dec 10 scenario last night. Over the last few days, a dozen emails between Andrew, a Bulge enthusiast, Danny Parker, famous designer and author and myself inspired me to add this alt history scenario while adding some of Dannys wish list for a smarter opening by 6 SS Panzer Corps. Look on the Iron Tide forum folder for details that include more optional rules for fog of war.
Nate Comment by Nate on August 2, 2008 at 5:02am
So, we three are the only ones who know...One of the SPI greats!
Greg Blanchett Comment by Greg Blanchett on July 31, 2008 at 1:01pm
ME...me...me...me :-)
Stephen G Comment by Stephen G on July 31, 2008 at 7:07am
Yo.
 

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Greg Blanchett Jeff Heilner John Kranz Jim Werbaneth Nate Ola Palmquist Stephen G Jack Beckman Skip Franklin George Keyes Alan Snider Shannon Cooke John "Tex" Teixeira Eric Walters Walter Clayton Masahiro Nakamura Ken Dingley Frank Cavallaro Mark Humphries Chris Fawcett Dave Starry Ken Prescott Tom Meier Wilhammer blue Bill Clancy Daniel Red Cloud Brown PanzerschreckDesign Carl Paradis Hjalmar Gerber
 
 

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I have the game and no local FtF opponents, so the solitaire theme appeals. I led two light infantry US Army rifle platoons, and sometimes, acted as company commander. How is the game?
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Dedicated to the 2008 GMT release of the same name. A rare solitaire effort that leverages some unique elements of squad/team level combat.
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