It reads quite well using Google translation. He doesn't mention weather but looks like the Germans did quite well with reinforcement rolls. Nowhere near aggressive enough, you've got to keep battering, even use 16th Corps and 75th div while out of supply if 2nd Corps are allowed to move. As the German try to get out of the way of 7th Corps, its a juggernaut but heading the wrong way. Conversely as the US try to use 7th to do as much damage as possible once you are over the Roer, as it'll spend the rest of game enjoying R&R in what's left of Cologne.
Read "The Last Duel" by Eric Jager. Subtitled: A True Story of Crime, Scandal, and Trial by Combat in Medieval France. Could be a Hollywood movie??? Good.
"The Scottish War of Independence" by Evan Macleod Barron. A"Critical Study" to support the a…
I'd like to personally invite you all to read a full preview (13Mb PDF link) of our new fast-playing (30 minutes) tactical WWII card game, Frontline General: Spearpoint 1943 in our newsletter. I'm happy to announce that we've just passed the 200 p…
I've found the internal debate (i.e. the debate in my head) has been to either play a lot of games poorly or a few games well. I prefer the latter model, but then you must, as you say, find that set of holy grail games that one chooses to become goo…
Chris:
Really - that's a good point. I wonder if the Audi folks realized the message they were sending out with this one. I doubt if anyone found it funny in the least.
Smitty
Group to discuss boardgame Map Making.
Where amateur and published map makers can discuss and assist each other with techniques and methods used in creating boardgame maps.
(not a group for arguments about what map style or software app is best)
I've recently printed and built "To the Last Man." I was able to play the game and get an idea of its look and feel beforehand thanks to BGG and Cyberboard. It's an excellent game, one well worth the bother.
I _hope_ it is just by unfortunate accid…