Victory in the West series and related games


Victory in the West series and related games

Members: 55
Latest Activity: on Thursday

This began with SPI and an effort to use more fog of war than the Panzer Gruppe Guderian system was offering.
Based on the Wacht Am Rhein system, the thinking evolved into Operation Typhoon, our founding mother/father or whathaveyou and stemed into what is now known as the Victory in the West series that includes Pattons Third Army, Operation Grenade and Sicily: The Race for Messina.
I put the system through a filter and produced Iron Tide: Panzers in the Ardennes, after more than ten years of tinkering and delays in production. It lingered on the top ten at for over 3 years, just to show you that the popularity for the system and its offshoots still exists.
After many years of non-production, more and more offshoots of the original have come down the belt including the fabulous The Killing Ground along with its expansion Overlord, to give the system a complete D-Day simulation.
Numerous reprints by Command Japan, additional award winning games like Red Star Rising and now, on the horizon, another set of offshoot games is slated to appear if the preorder numbers are met.
Don't look for this to go off your radar real soon. I feel that the innovation is not complete in simulating within this system and its relatives. The best part is that it just keeps on coming.

Discussion Forum

The Killing Ground - Cobra scenario

Started by TallBlondJohn Jun 6, 2010.

Replay of Operation Grenade 2 Replies

Started by Ola Palmquist. Last reply by TallBlondJohn Nov 30, 2009.

Replay of Patton´s third army

Started by Ola Palmquist Nov 30, 2009.

Comment Wall


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Comment by Greg Blanchett on September 21, 2014 at 7:28am

Those are markers for Naval Gunfire Support. The original game has you just remember that there are three available for US and one for UK. The DIY markers were shown with the Moves article. VCS Salerno has individual ship counters so I just threw a couple of those markers into the module. They are used the same way you would use the Air Point markers.

If you have the old white NGS labelled markers, you have an older version of the module and should download the latest from the same link.  :-)

Comment by TallBlondJohn on September 21, 2014 at 5:27am

Just wondering - what are the two blue markers in the sea for? I don't see them in the module markers

Comment by Nate on September 19, 2014 at 5:55pm

If this folder seems hijacked its because it was. 

On topic: I hope to resume my Sicily solo vassal game this week. Last episode the HG Pz fought and held the airfield with three stacks and finished the turn adjacent to the US 1 ID.

Comment by Joseph Youst on September 11, 2014 at 6:58pm

Anyway, two immediate things for this series that I intend to get done real soon: Operation Typhoon and the Salerno to Rome game

Comment by Joseph Youst on September 11, 2014 at 9:20am


It is the ONLY system that uses combat strength chits in the manner that it does. 

Comment by Joseph Youst on September 11, 2014 at 9:19am


There was a discussion about redoing Op Typhoon. I believe that TY won't be taking that design on anymore.

Comment by Carlos Alberto Laport de Miranda on September 11, 2014 at 8:22am

Is it already decided for the VitW rules system ? In DG website the description is:

"Operation Typhoon (SPI). Some minor design changes and a graphics update for this monster, or Ty Bomba’sDrive on Stalingrad system (those pledging will get to decide which system when the proposal makes the top 10 list). Three maps, three counter sheets. Est. Retail: $80 (Est. Pledge $60)."

Comment by Joseph Youst on September 11, 2014 at 7:56am

How does VCS differ from VitW?

Comment by Joseph Youst on September 11, 2014 at 1:04am

And fair competition is wonderful. 

Comment by Joseph Youst on September 11, 2014 at 1:03am

Actually, aren't they VCS games?


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