B-26: The Marauder Strikes!

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B-26: The Marauder Strikes!

The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japanrecognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. In some ways it can be quicker to play a mission, but at the same time it can seem to be "dice-ee-er" than its companions. B-26 is, with its advanced and optional guidelines, deep, detailed and complex, but still as easy to play as B-17 or B-29 with its basic system which is similar to the mechanics in B-17 or B-29.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

You can also find the A-20 Havoc and the A-26 Invader as add-on modules and B-25 is on the way. If you would like to fly low-level missions you can find rules for those missions in the Low-Level add-on. The latest add-on is set in the PTO. You fly the A-26 from Okinawa!

It is being play-tested. If you would like to become a play-tester, please let me know. Honor and Glory: Danger and Excitement: Flak and Fighters - Two positions open!

Website: http://www.themarauderstrikes.magnuskimura.se/
Location: Sweden
Members: 15
Latest Activity: Jun 29, 2019

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Comment by Magnus Kimura on December 1, 2015 at 3:34pm

Combat Board Suggestion #14 has larger and re-arranged tables, a couple of new ones and corrections.

Comment by Magnus Kimura on November 29, 2015 at 3:29am

A new table? There is a new table on the Combat Board. Maybe not completely new, but expanded. You have Formation Casualties on MT-1c, and a short instruction on how to decide which flight which is affected by the loss. This new table (Combat Board Table 1 - CB-1) will also include instructions on how to decide both flight and position in flight. Re-roll if the result is your position. Divide the D6 evenly between the remaining positions.

CB-1 can be used after MT-1c, flak on TZ-2 and when fighters attack on MT-2 to decide which flight they attack.

Comment by Magnus Kimura on November 14, 2015 at 6:37am

Comment by Magnus Kimura on November 10, 2015 at 12:40pm

MT-1f_new.pdf

Please check out these random events. Let me know if you have other suggestions. I am not satisfied.

Comment by Magnus Kimura on November 10, 2015 at 11:03am

Example 2
This mission was to Courtrai, MY, Large target, bombing by boxes
I was hit by flak (testing new TZ-4). Moderate, fair. 1st TH roll was "2" - Miss! The 2nd was a hit and No of Hits "2" on heavy... 6 hits! Bomb bay doors were stuck open, I'd be out of formation with drag when returning. I had one lucky charm for this mission only which I could have used at this point, but I forgot, and I was lucky that I did.

Bomb run Box 1: Excellent
Bomb run Box 2: Poor
Target Damage: 1x Excellent
Group Result: Good (Poor decreases Excellent by one level.)

When returnin two Me109G-1s attacked. A veteran scored WH-F. The other 2 hits, Superficial and LW Main Tank Leak.

I had 1½ fuel boxes left in #1 main tank, which would not be enough for a safe landing, the engine would die. I used 3½ boxes each turn (turn 1, drag ½, leakage 2). #1 main gear was inoperable. I decided to belly land with one engine dead, -6 was my landing modifier. I used the lucky charm and made a safe landing.

Comment by Magnus Kimura on November 9, 2015 at 1:55am

New TZ-5b? Yes, and the first tests work well, much better than the current table. Easier to use. I'd say it's revolutionary!

Comment by Magnus Kimura on November 6, 2015 at 7:30am

Comment by Magnus Kimura on November 5, 2015 at 6:47am

8.10.0 Target size and Bombing by Flights

Most targets were bombed by boxes of 18 planes with the box dropping on the Box Lead Bombardier. Some targets were bombed by flights of six since they were smaller. Bridges were usually bombed by flights and sometimes airfields, no ball and other small targets were also often bombed by flights. The 394th Bomb Group bombed by flights for the first time on April 20, 1944 and from May 5 bombing by flights became their standard procedure of bombing targets and had lead crews in all flights.

8.10.1 In Basic Game Play all Medium, Large and Very Large targets will be bombed by boxes, and Very Small and Small targets are bombed by flights (see 8.10.3). The Target Size can be found in the Target List and Gazetteer, in the Gazetteer Chart, next to Target Area. The different Target Sizes are Very Small (VS), Small (S), Medium (M), Large (L) and Very Large (VL). The size can modify your Aim Point Check (see 8.6) and your Bombing Accuracy (see table TZ-5a & b for details).

8.10.2 In Optional/Advanced B-26: The Marauder Strikes! you may bomb all targets by boxes or by flights (see 8.10.3).

8.10.3 When you Bomb by Flights, after the Aim Point Check (8.6) roll first on Table TZ-4a (Bomb Sight Bomb Run or Togglier) for your Flight, (See also 8.9.1, Togglier) and then on TZ-5a, Bombing Accuracy for your flight. Roll on TZ-5b, Box Aim and Accuracy when Bombing by Flights, for the success of the Box (incl. Your Flight’s result). As an option, roll Aim Point once per flight and then again on TZ-4a using the Togglier Modifiers, finish with TZ-5a for each of the flights.

8.10.4 You can decide during Mission Planning if you want to bomb by boxes or by flights (as it was usually decided at that time) but in B-26 you may also decide on route to your target or before you roll on MT-1a, Formation Events (see A.5.20) in the Target Zone.

Comment by Magnus Kimura on November 5, 2015 at 6:46am

Q1: Is there a rule that covers 'Engine Out' & 'Gear Down' on the same side?

A1: There is a rule which covers one engine out and gear down, which causes drag, but not a rule to specify what the effect is if the gear is down on the same side as the engine out.

7.41.1 When the engine is out

7.41.11 The bombs and equipment must be dropped/jettisoned. You can stay In

Formation until the Turn is over before you drop/jettison the bombs and

equipment.

7.42.0 DRAG

Mechanical Failures or combat damage can result in drag or slowing down your bomber. An unfeathered propeller, landing gear down, flaps down, cowl flaps open, BIP damage and Aft Bomb Bay Doors jammed open will cause drag.

7.42.1 The B-26 is out of formation immediately after the attack and must go through one more turn in the current zone and two turns in each of the following zones (see 7.45.0 Out of Formation).

7.42.3 With one engine out and drag the crew must bail out or the B-26 must land at the end of the second turn.

Q2: Does DRAG cause an Out of Formation occurrence ?
A2:
 Yes, it does. See 7.42.1 The B-26 is out of formation immediately after the attack and must go through one more turn in the current zone and two turns in each of the following zones (see 7.45.0 Out of Formation).

Comment by Magnus Kimura on October 18, 2015 at 7:00am

Decisions in B-26?

If you have the Low-Level Missions add-on module, the first decision you must make is to choose your type of mission, medium level or low-level, and if you choose low-level, should you use what will be called "RAF Tactics" (minimum level to the target and then climb to medium level in the target zone) or bomb from minimum level up to 4000 feet. You can choose or let the dice decide for you.

Then you can decide to continue the mission or abort if your fighter cover does not appear.

Over the target if you don't find the aim point, you can either go around for a second bomb run, break off or go to the secondary target. With some improvisation you'll be able to change the altitude, ie., descend to get below the clouds. (I have thought about adding a rule for this, but that will have to wait.)

When fighters attack, some might be "non-attackers." You can decide to fire at them, with the risk of jamming your guns, making an ace quicker, spending ammo which may be more useful later or let him pass to attack your friend (because he has his sights on another ship, or has been fired upon by another bomber and is breaking off...) (Here's an idea that just now popped into my head: If you don't fire at this "non-attacker" will he fire at another ship, and that will be reflected by rolling on MT-1c, formation casualties? If the result is 9-10, one leaves, this bandit has shot down one of your ships. I think that I have found a house rule that I will use from now on.)

In a low-level attack you can drop all bombs at once or drop some on several attack runs. You can strafe, but should you do it with all of your guns or just one or two? Load bombs in the main and aft bomb bay? Load your A-20 or A-26 with rockets also?

You can choose if you want to bomb by flights or by boxes.

I also have ideas on topics that I would like to include but have no room for in the Core Game. With some improvisation I think that you'll be able to find more situatioans where you'll be able to make a decision. Do you really have to roll D6 to decide the IP? If your target is a small bridge you may want to have a long bomb run...

 

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