B-26: The Marauder Strikes!

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B-26: The Marauder Strikes!

The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japanrecognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. In some ways it can be quicker to play a mission, but at the same time it can seem to be "dice-ee-er" than its companions. B-26 is, with its advanced and optional guidelines, deep, detailed and complex, but still as easy to play as B-17 or B-29 with its basic system which is similar to the mechanics in B-17 or B-29.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

You can also find the A-20 Havoc and the A-26 Invader as add-on modules and B-25 is on the way. If you would like to fly low-level missions you can find rules for those missions in the Low-Level add-on. The latest add-on is set in the PTO. You fly the A-26 from Okinawa!

It is being play-tested. If you would like to become a play-tester, please let me know. Honor and Glory: Danger and Excitement: Flak and Fighters - Two positions open!

Website: http://www.themarauderstrikes.magnuskimura.se/
Location: Sweden
Members: 14
Latest Activity: Oct 29

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Comment by Magnus Kimura on July 2, 2017 at 5:55am

I'd like to see Random Events which will create a challenge for you and events which force you to make decisions. In B-26 there are situations where you will have to make a decision, but I'd like to see even more of that. I have ideas, but putting them in the Core Game will make it too large.

Comment by Magnus Kimura on July 1, 2017 at 4:17am

Change the frequency of Random Events?

I am not satisfied at all with the Random Events table - never have been. It got better when I changed it to the current table, but I still don't like it. I'd like to see other types of random events and maybe increase the frequence from 12 to 11-12 or maybe 10-12. That would mean that Navigation and Weather could be placed on the Random Events table.

Comment by Magnus Kimura on May 15, 2017 at 4:43am

The Other Box Variant?

If you want to have more details on your box and the other box in your group. It is something that I am play-testing now with the Core Game, it's not finished. 


This is good. I like it. It takes B-26 to another level and you're more involved with all bombers in your boxes. It's more to do though, but it's good. 

You can take two groups (four boxes), or send an entire wing to targets, or individual groups, or boxes on missions. One player can be one of the ships in one box and still control the other, or a bunch of players can control a flight or box each. The Other Box is already a part of the Core Game, but this variant gives you more. 

It will not be included in the Core Game nor in any of the expansions, but as a free downloadable content somewhere.
Comment by Magnus Kimura on April 8, 2017 at 6:01am

B-26 and Multi-Player Online?

I have no experience to speak of when it comes to multi-player campaigns, and have therefore not included those rules in the Core Game.

I've had it in mind though and have an idea on how to use some of the tables in online campaigns.

MT-1a will not be used (unless modified to fit online campaigns) except for mechanical failures.

On the bomb run, Bombing by Boxes:
Lead (#1, Lead Flight) rolls on TZ-4a.
Toggliers roll on TZ-4b, only to see if they are in our out of formation. (Use only the "If Hit modifiers")
TZ-5a will be modified by Lead's On/Off and togglier's in/out.

Bomb run, Bombing by Flights:
Lead (#1 in each flight) rolls on TZ-4a
Toggliers (#2-6) roll on TZ-4b, only to see if they are in our out of formation. (Use only the "If Hit modifiers")
TZ-5a will be modified by Lead's On/Off and togglier's in/out.

Mission Commander will decide all mission parameters, including Z1-b, RV.

TZ-1 will be decided before the mission.

TOA-2a is not used.

Flak? Each player rolls on TZ-3a?

One player, one Box or Flight is also possible of course.

Comment by Magnus Kimura on February 27, 2017 at 3:07pm

Comment by Magnus Kimura on February 27, 2017 at 2:53pm

Comment by Magnus Kimura on February 9, 2017 at 7:42pm

P-61, CT-5c

Done some work on P-61 today.

Comment by Magnus Kimura on February 9, 2017 at 7:42pm

P-61 Cock-Pit Heat

Comment by Magnus Kimura on February 1, 2017 at 4:42am

B-26 is on Boardgame Geek... I have no idea how that happened, but I'd like to thank the person who is behind that initiative. https://www.boardgamegeek.com/boardg…/…/b26-marauder-strikes

Comment by Magnus Kimura on January 3, 2017 at 6:15am

"Awsome Project"

Thanks, Joe!


"It was (and is) amazing... it was so comprehensive, detailed, and with a command of the subject matter that clearly showed through... If this topic is of interest, then this is a must-have. Hoping to see it in 2017!"

 

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