Dien Bien Phu, the final gamble


Dien Bien Phu, the final gamble

Here is the place where we will discuss the game Dien Bien Phu, the final gamble

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Latest Activity: Oct 19, 2017

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Comment by Kim Kanger on September 7, 2012 at 6:28am

2nd Assault declaration and French defensive fire:

The two VM battalions are both takíng casaulties while rushing up the Gabrielle hill.


Comment by Kim Kanger on September 6, 2012 at 11:19am

2nd VM assault movement:

I decided not to chase the legionnaires across open ground. I don't fancy being caught out there when French barrage breaks lose. So all VM units move back into entrenched hexes and, around Gabrielle, prepare for another assault.


Comment by Kim Kanger on September 6, 2012 at 5:11am

French reaction move:

The Algerians at Gabrielle feel quite stuck there and decide to stay while the legionnaires at Béatrice see a way out and decide to leave so that they can fight another day.


Comment by Kim Kanger on September 6, 2012 at 4:31am

Comment by Kim Kanger on September 5, 2012 at 4:57am

French barrage:

Now the French bring on their artillery and mortar. As usual, on an enemy unit within 2 hexes of a French unit since it is night time. Many become shaken and a few receive a step loss as well. Already flipped units will not take a step loss, if received. They will retreate instead and not into enemy ZOF of course.


(remember, you can download the charts in message 176 here: http://talk.consimworld.com/WebX?7@@.1dd51d86/196)

Comment by Kim Kanger on September 4, 2012 at 6:07am

VM assault:

Now the assaults take place. You take the strength value of the assaulting unit and modify it to get a number, and as in the defensive fire you roll two dice. Roll below the number and it will give you a +1. Above it a -1 and if you roll the number then no modification. The French player picks the same unit that conducted the defense and rolls one die, modifies it (+1/0/-1) and checks the result table at the column corresponding with the unit's moral.


Comment by Kim Kanger on September 3, 2012 at 8:52am

French defensive fire:

The French units that are being assaulted now fires. For each unit the player takes the strength value and modifies it (like if the VM charges across wire etc) to get a final number. Then the French player rolls two dice. If the result is below that number the VM player gets a +1 on the result table. If above the number it will be a -1, and if result is the number then there is no modification.

The VM player then rolls a die (with the above modification) and checks the column corresponding to the VM unit's moral to see what the result of the defensive fire is.

The usual result is a step loss, but it can be "no effect" or a step loss + abort (no assault)


Comment by Kim Kanger on September 3, 2012 at 5:13am
Comment by Kim Kanger on September 2, 2012 at 4:09pm

All VM units may no move. Each one has a movement allowance of 6, and now you may enter ZoF (but ZoC).


Comment by Kim Kanger on September 2, 2012 at 11:38am

Deduct French gas and food:

The French player deducts 3 gas and 4 food (he starts the game with only 9 gas and 12 food).

If unable to deduct 3 gas then no ammo may be included in the coming airdrop (simply because the French can't collect the ammo from where they are dropped) and no tanks and artillery may be moved.

If unable to deduct 4 food then units with only 2 in moral (and perhaps even those with 3 in moral) will start losing steps (desertion, either towards home in case of the Thais, or internally to the banks of the river Nam Yum in case of the North African units)



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