One of the references I gave (Perry) discusses what he calls the "fractal" attrition model, which is a very (VERY!) abstract representation of space and the ability of forces to move about and take advantage of that space, and…"
"I see what you are getting at with asynchronous combat, but I don't know that I could draw a line between synchronous and asynchronous. This would seems to depend on the scale of the game or simulation, and what is asynchronous at…"
"As you have stated:
If you wanted your game to be very abstract you might remove those details from the game and instead build the exponents into a Combat Results Table. OR, you might leave the details in the game, and let the non-linear results…"
>Regarding your reference to "Guerrilla warfare: "...in setting such as Iraq and Afghanistan, it is much easier for insurgent to find US targets than is it for the US to find insurgent targets." I believe this…"
"Before I call it a night:
You state: "In application of Lanchester's Laws to historical data, it is generally found that some mix of the Linear and Squared Laws is the rule, not one or the other exclusively."
Such a concept could be…"
"Regarding your reference to "Guerrilla warfare: "...in setting such as Iraq and Afghanistan, it is much easier for insurgent to find US targets than is it for the US to find insurgent targets." I believe this supports the Square Law.…"
Focus is on 2 topics : (1) Using Operations Analysis techniques and tools to improve consim game play and comsim game design. (2) The work that consim gamers do, formal and informal, in real world Operations AnalysisSee More
Ouch! I'm sorry to hear about Katie's (your wife?) dad. I just went through a long illness with my father, and I know how big a stress that can be. Take care of yourself and Katie, and maybe we can meet next year.