I've been viewing ConsimWorld for several years -- a great social media venue for our overall wargaming community.
Your favorite game(s):
Napoleon at Waterloo; Across 5 Aprils; Drive on Moscow;
What game(s) are you currently playing (solitaire, FTF, PBEM, etc.) or wish to play next?
Battle of the Bulge by Shenandoah Studios
What game(s) have you played recently?
Napoleon at Waterloo (NAW); Red October and Desert Duel - three games for which I'm currently developing browser based versions.
In general, how much time do you spend gaming?
2-3 hours per week.
How big is your game collection?
100 plus wargames
I was originally introduced to the wargaming community in 1971 – ‘cutting my teeth’ on the rich set of games developed under the “Strategy and Tactics” brand of SPI, as well as those of Avalon Hill, GMT, Victory Games and many others.
With a long-term hobbyist-level interest in both wargaming and application programming - I think that today's Rich Internet Application (RIA) technology and rapidly evolving tablet programming environments provide the means to substantively influence the next wave of wargaming. In my view, many computerized games today have become increasingly complex, with steep learning curves which all but eliminate the traditional beer & pretzels level gaming experience. There are lessons to be learned in evaluating the successes of today's "Casual" games which I'd like to apply to wargaming.
I am very much interested in using ConsimWorld as a source for gaining insights from across the wargaming community on preferences regarding design criteria. My objective is to return to the basics: simplicity, ease of learning, straightforward rulesets and a meaningful historical context -- easily available on the internet or downloadable from an app store for either an iPad, Windows 8 or Android tablet!