"I read the rules completely. Next, I play the game. Then I read the rules again and play it a second time (correcting all the rules mistakes I made in the first game). On a game of medium complexity or higher, it's nearly…"
"There has got to be some type of way of representing "complete goof-ups" in combat. A bad dice roll does this nicely. However, the old micro game "One World" uses something similar to rock, paper and scissors instead…"
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