David Wessman
  • Male
  • Breda
  • Netherlands
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Wessmaniac

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David Wessman updated their profile
Nov 19, 2017

Profile Information

Your introduction to consim gaming:
Panzerblitz, Xmas 1972
Your favorite game(s):
Wacht am Rhein 2nd Ed., Bloodtree Rebellion, Seven Seas to Victory, War of 1812, When Dragons Fight, Rossyia 1917, Cuba Libre, Memoir '44, Lords of the Sierra Madre, Lords of the Renaissance, Rommel in the Desert, The Cossacks are Coming 2nd Ed., Axis & Allies Rev. Ed., Landships, Battle for Germany, For Whom the Bell Tolls, GDW's Third World War
What game(s) are you currently playing (solitaire, FTF, PBEM, etc.) or wish to play next?
Conflict of Heroes: Guadalcanal, Starfighter Inc., Dawn of Titans, WWII TCG, Escape from Colditz
What game(s) have you played recently?
Memoir '44, Battle for Germany, X-Wing Miniatures, Heroscape, Command and Colors: Ancients, John Company, BIOS Megafauna 2, Carcassonne, Hypergrid, Hotel Samoa, Diamant, Dead Cat, Cosmogenesis, Infamy, Pandemic Iberia
In general, how much time do you spend gaming?
6-7 hrs/wk tabletop / 10-15 hrs/wk computer or video
How big is your game collection?
Tabletop: 1600+, PC/Video: 1000+
Your local game club(s) and/or where you reside (let's network!)
Wessman's Wednesday Workshop at NHTV Breda University of Applied Sciences
About Me
Lifelong gamer, entered the videogame industry in 1991. Worked on numerous titles includes the X-Wing/TIE Fighter series, Blood Wake, The Chronicles of Riddick: Escape from Butcher Bay, Saints Row, and Death Jr. 2: Root of Evil. Have also contributed to several board wargames, notably J. Miranda's War of 1812 and Ty Bomba's When Dragons Fight.

I've been a full time university lecturer in game design and development since 2008, and lead designer / senior producer on Starfighter Inc. at Impeller Studios since 2013.
Website:
http://https://www.linkedin.com/in/wessmaniac/

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At 10:50am on December 7, 2008, Jim Werbaneth said…
Welcome! I'm glad to see another Command & Colors: Ancients fan here, and someone who knows their way around a computer game from the inside.
 
 
 

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